Package Details: netradiant-git 1:r2538.9404124f-1

Git Clone URL: (read-only, click to copy)
Package Base: netradiant-git
Description: The open source, cross platform level editor for idtech games (GtkRadiant fork)
Upstream URL:
Keywords: 3d editor games mapeditor
Licenses: GPL, BSD, LGPL
Conflicts: netradiant-custom
Provides: h2data, netradiant, q2map, q3data, q3map2, qdata3
Submitter: IwfY
Maintainer: aaronfischer (Spike29)
Last Packager: Spike29
Votes: 16
Popularity: 0.000000
First Submitted: 2010-04-06 21:31 (UTC)
Last Updated: 2023-05-05 12:27 (UTC)

Latest Comments

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Spike29 commented on 2021-04-27 17:16 (UTC) (edited on 2021-04-27 17:17 (UTC) by Spike29)

@illwieckz: Sure, I uncommented the command.

This PKGBUILD fetches the Unvanquished gamepack by default, it makes sense to enable these 2 submodules (even if other gamepacks don't make use of them).

illwieckz commented on 2021-04-26 23:47 (UTC)

Is it possible to uncomment the git submodule update --init --recursive command to enable the build of daemonmap and crn support by default?

Recently a mapper from the Unvanquished community just reported on our development channel that he had missing textures, it appeared he used this package but crn support was missing.

The Unvanquished wiki recommends Arch users to use this package, so the produced build not supporting Unvanquished assets was confusing.

Spike29 commented on 2021-03-21 18:31 (UTC)

It is possible to build NetRadiant with GTK3 support, but it is still experimental and bugs are to be expected :) If you wish to test it nevertheless, simply add -DGTK_TARGET=3 to cmake flags.

Spike29 commented on 2020-05-17 16:15 (UTC)

NetRadiant builds again with GCC 10 :)

@Luca91: other people ran into the same issue as you, it's currently being investigated by the NetRadiant main developer.

Spike29 commented on 2020-05-14 20:39 (UTC)

Compiling NetRadiant with GCC 10.1 currently fails, there's an open bug report about it:

Luca91 commented on 2020-03-26 21:30 (UTC) (edited on 2020-03-26 21:31 (UTC) by Luca91)


Hello and thanks for your reply.

I'm using netradiant to create Quake 3 maps. Anyway, I tried to build it from source and it is working now (all I used was easyinstall to build it).

So, I really don't know why this AUR packages doesn't work for me :/

Spike29 commented on 2020-03-24 14:32 (UTC)


Hello, I can't reproduce your problem with a fresh build and the Xonotic gamepack installed. What gamepack(s) do you use? Did you specify some custom build options?

Note that you can report the issue on the NetRadiant Gitlab tracker:

Luca91 commented on 2020-03-23 12:22 (UTC) (edited on 2020-03-23 12:22 (UTC) by Luca91)

Dear maintainer, for some reasons this package doesn't work for me :(

This is a screenshot of the stacktrace I get when trying to create a brush:

Thank you very much for your time. If you need any other information please don't exitate to ask.

Have a nice day,


Spike29 commented on 2019-05-21 19:11 (UTC) (edited on 2019-05-21 20:05 (UTC) by Spike29)

The PKGBUILD has been updated, build should not fail anymore.

NetRadiant now respects the Filesystem Hierarchy Standard (it's installed on /usr instead of /opt), this change was made possible thanks to an upstream contribution:

The only downside is that q3map2 is also installed on /usr/bin, and thus this package can't coexist with other *radiant forks that may ship q3map2 on /usr/bin as well.

EDIT: The map mimetype doesn't seem to work, and the map.xml mimetype file is erased by the update-mime-database command anyway, so removing this file for now.