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Package Details: oculus-wine-wrapper-git 0.5.0.1.r0.ebfb6b3-2
Git Clone URL: | https://aur.archlinux.org/oculus-wine-wrapper-git.git (read-only, click to copy) |
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Package Base: | oculus-wine-wrapper-git |
Description: | A wrapper to allow you to run Oculus Rift Windows games in Wine |
Upstream URL: | https://jspenguin.org |
Licenses: | |
Conflicts: | |
Submitter: | feilen |
Maintainer: | feilen |
Last Packager: | feilen |
Votes: | 2 |
Popularity: | 0.000000 |
First Submitted: | 2014-12-10 02:44 |
Last Updated: | 2015-06-27 16:57 |
Dependencies (6)
- wine (wine-unity3d-git, wine-vulkan-git, wine-valve-git, wine-no-pe, wine-git, wine-valve, wine-stable-next, wine-stable, wine-staging-git, wine-stable-ubuntu, wine-staging)
- oculus-rift-sdk>=0.5.0.1 (oculus-rift-sdk-jherico-git)
- mingw-w64-binutils (make)
- mingw-w64-gcc (make)
- oculus-udev (xr-hardware-git, xr-hardware) (optional) – Rules to let users access the Oculus Rift
- wine-unity3d-git (optional) – Wine with a patch allowing the -force-opengl flag of unity to work
Latest Comments
xantares commented on 2018-08-09 11:54
you dont need w64-binutils, it's already pulled by w64-gcc
feilen commented on 2014-12-10 02:46
Alright, same as the other package, Unity demos run best like this:
oculus-wine-wrapper Game.exe -screen-height 1080 -screen-width 1920 -popupwindow
So far this has prevented most crashes for me. (Make sure you're running both monitors as overlaids, as in xrandr --same-as, and at a mode on your main monitor which supports 75 refresh)