Alright, same as the other package, Unity demos run best like this:
oculus-wine-wrapper Game.exe -screen-height 1080 -screen-width 1920 -popupwindow
So far this has prevented most crashes for me. (Make sure you're running both monitors as overlaids, as in xrandr --same-as, and at a mode on your main monitor which supports 75 refresh)
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Package Details: oculus-wine-wrapper-git 0.5.0.1.r0.ebfb6b3-2
Package Actions
| Package Base: | oculus-wine-wrapper-git |
|---|---|
| Description: | A wrapper to allow you to run Oculus Rift Windows games in Wine |
| Upstream URL: | https://jspenguin.org |
| Category: | emulators |
| Licenses: | |
| Conflicts: | |
| Submitter: | feilen |
| Maintainer: | feilen |
| Last Packager: | feilen |
| Votes: | 2 |
| First Submitted: | 2014-12-10 02:44 |
| Last Updated: | 2015-03-29 21:43 |
Dependencies (6)
- oculus-rift-sdk>=0.5.0.1
- wine
- mingw-w64-binutils (make)
- mingw-w64-gcc (make)
- oculus-udev (optional) – Rules to let users access the Oculus Rift
- wine-unity3d-git (optional) – Wine with a patch allowing the -force-opengl flag of unity to work