Package Details: panda3d 1.10.5-1

Git Clone URL: https://aur.archlinux.org/panda3d.git (read-only, click to copy)
Package Base: panda3d
Description: A 3D game engine with Python bindings. SDK package. Optional dependencies you want to support need to be installed before panda3d.
Upstream URL: http://www.panda3d.org
Licenses: BSD
Submitter: wonder
Maintainer: croxis
Last Packager: croxis
Votes: 36
Popularity: 0.007576
First Submitted: 2010-01-30 22:41
Last Updated: 2020-01-12 00:18

Dependencies (48)

Required by (1)

Sources (2)

Latest Comments

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corro commented on 2013-03-22 12:36

Bump to 1.8.0-11.
Changes:
- Added --no-gles2 argument as PyroDevil suggested (thanks for the hint)

I'm orphaning this package since I'm no longer actively using it. Feel free to adopt it again.

PyroDevil commented on 2013-03-21 19:35

You need to add --no-gles2, because otherwise the build will fail.

corro commented on 2012-12-14 10:42

Included ffmpeg-legacy as optional dependency, as Grungi_Ankhfire suggested. Remember to remove --no-ffmpeg flag in the PKGBUILD before building panda3d.

Grungi_Ankhfire commented on 2012-12-12 08:48

> my current problem is that I have no audio at all. I'm not sure if it's an openal issue.

I had the same problem. Turns out that FFMpeg is needed to have sound with the OpenAL audio engine. I looked around and Panda3D seems to compile fine with the ffmpeg-legacy package installed instead of the regular ffmpeg (and removing --no-ffmpeg from the PKGBUILD). I cannot test the sound right now, but I will report as soon as I have more information.

EDIT : So, it worked. Maybe we could somehow use ffmpeg-legacy as an optional dependency ?

Grungi_Ankhfire commented on 2012-12-11 06:46

> my current problem is that I have no audio at all. I'm not sure if it's an openal issue.

I had the same problem. Turns out that FFMpeg is needed to have sound with the OpenAL audio engine. I looked around and Panda3D seems to compile fine with the ffmpeg-legacy package installed instead of the regular ffmpeg (and removing --no-ffmpeg from the PKGBUILD). I cannot test the sound right now, but I will report as soon as I have more information.

EDIT : So, it worked. Maybe we could somehow use ffmpeg-legacy as an optional dependency ?

Grungi_Ankhfire commented on 2012-12-10 11:45

> my current problem is that I have no audio at all. I'm not sure if it's an openal issue.

I had the same problem. Turns out that FFMpeg is needed to have sound with the OpenAL audio engine. I looked around and Panda3D seems to compile fine with the ffmpeg-legacy package installed instead of the regular ffmpeg (and removing --no-ffmpeg from the PKGBUILD). I cannot test the sound right now, but I will report as soon as I have more information.

corro commented on 2012-11-29 07:34

> Why is bullet still listed as a dependency here when it's omitted from the final build?

That's a mistake. Removed bullet from dependency list.

Vixus commented on 2012-11-27 17:06

Why is bullet still listed as a dependency here when it's omitted from the final build?

I have actually got a working panda3d compiled with bullet (old SVN revision -- maybe I should make a separate package for panda3d-bullet) but my current problem is that I have no audio at all. I'm not sure if it's an openal issue.

corro commented on 2012-10-19 09:53

Changed PKGBUILD the way avantjazz suggested.

avantjazz commented on 2012-10-18 11:45

For those having trouble installing this package, I successfully installed it by adding --no-fmodex and --no-bullet to the arguments of makepanda.py.

In other words, replace

python2 makepanda/makepanda.py --everything --no-opencv --no-ode --no-maya2012 --no-ffmpeg

with

python2 makepanda/makepanda.py --everything --no-opencv --no-ode --no-maya2 --no-ffmpeg --no-fmodex --no-bullet

in the PKGBUILD.

I hope the devs look into this issue themselves, though.