Package Details: pavumeter-gtk3 0.9.3-2

Git Clone URL: https://aur.archlinux.org/pavumeter-gtk3.git (read-only, click to copy)
Package Base: pavumeter-gtk3
Description: A simple GTK volume meter for the PulseAudio sound server (GTK3)
Upstream URL: http://git.0pointer.de/pavumeter.git
Licenses: GPL
Groups: pulseaudio-gnome
Conflicts: pavumeter
Provides: pavumeter
Submitter: quequotion
Maintainer: quequotion
Last Packager: quequotion
Votes: 0
Popularity: 0.000000
First Submitted: 2021-12-06 14:51 (UTC)
Last Updated: 2021-12-27 13:14 (UTC)

Latest Comments

quequotion commented on 2021-12-27 13:47 (UTC)

@maxcool

I realize now this is probably working for "ordinary" setups.

I use the a52 plugin to make a 5.1 surround sound sink on my built-in digital card; there are some issues; this may be yet another one.

btw, fixed those directory names in PKGBUILD.

macxcool commented on 2021-12-24 00:32 (UTC)

You know what's really strange about that? It seems to work fine on my computer. I can run it and run it with --record and it works fine.

quequotion commented on 2021-12-21 08:07 (UTC)

@macxcool

oops, I added -gtk3 to the package name and forgot to remove it from the calls to the variables (this can be done with bash string manipulation; it's not difficult I just have a hole in my mind).

I'll try to fix this tonight.

Note: that won't change that pavumeter doesn't work, but hopefully you are doing test builds to help debug the problem!

macxcool commented on 2021-12-19 12:36 (UTC)

I'm not sure what is the 'proper' way to fix this, but I just used the 'prepare()' function to move it to src/pavumeter-gtk3 and it all compiled just fine.

macxcool commented on 2021-12-19 12:34 (UTC)

makepkg get the source from github and puts the 'pavumeter' folder with the git repo in the main folder. Then your build function tries to cd to ${srcdir}/${pkgname} but it doesn't exist so the script exits with an error, unfortunately.

quequotion commented on 2021-12-06 15:20 (UTC)

Note that this version, at least for now, has the same freezing problem as the original (levels will be displayed as they were at the moment the program opened; it may need to be forcibly closed).