Package Details: pcsx2 2.2.0-1

Git Clone URL: https://aur.archlinux.org/pcsx2.git (read-only, click to copy)
Package Base: pcsx2
Description: Sony PlayStation 2 emulator
Upstream URL: https://github.com/PCSX2/pcsx2
Licenses: GPL-3.0-or-later
Submitter: freswa
Maintainer: xiota (weirdbeard)
Last Packager: xiota
Votes: 27
Popularity: 0.131856
First Submitted: 2023-01-03 23:17 (UTC)
Last Updated: 2024-11-10 23:46 (UTC)

Latest Comments

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weirdbeard commented on 2024-11-27 20:01 (UTC) (edited on 2024-11-27 20:12 (UTC) by weirdbeard)

It's merged. https://github.com/PCSX2/pcsx2/pull/11861 We're free!

You can use Package mode now :-)

xiota commented on 2024-11-08 23:12 (UTC) (edited on 2024-11-10 23:47 (UTC) by xiota)

Got distracted with updating other packages... Will bump this up my list...

Update: Updated to 2.2.0. Not using packaging mode yet to avoid polluting system with patched shaderc library.

weirdbeard commented on 2024-11-08 23:04 (UTC)

Sorry wrong package. How's it going on your end. Need some help?

xiota commented on 2024-10-31 17:12 (UTC)

@weirdbeard Thanks for letting me know. Will take a look this weekend.

Re commit hash vs tags. When using tags, checksum is needed to detect upstream retags. Cannot skip because retags can break packages (has happened with other packages). Git hashes are "guaranteed" unique, so checksum isn't needed, reducing packaging effort.

Re SSE vs AVX, will plan to adjust after upstream commits/releases changes.

weirdbeard commented on 2024-10-31 16:26 (UTC) (edited on 2024-10-31 17:02 (UTC) by weirdbeard)

They just released a new stable 2.2.0 version.

Btw, I was looking through the PKGBUILD, you don't need to be splitting it into multiple builds between SSE and AVX. They're likely planning on dropping SSE support in the future, it's been discussed before: https://github.com/PCSX2/pcsx2/issues/11382

Also, instead of a commit string couldn't you just use git+pcsx2sourceurl#tag=${pkgver} and set pkgver to pkgver=v2.2.0

weirdbeard commented on 2024-10-08 17:31 (UTC)

@xiota. Yeah that's fine. When they fix the shaderC stuff. You can just take the pcsx2-git package, rip the patch out and slap it up here. I also added you as co-maintainer on pcsx2-git

xiota commented on 2024-10-08 07:01 (UTC) (edited on 2024-10-08 07:01 (UTC) by xiota)

@weirdbeard Added you as comaintainer. I would like to leave the package as-is for now. Will probably start advancing commits in a few weeks, with monthly bumps. Will continue using /opt until project reverts to unpatched shaderc. Then will switch to package mode.

weirdbeard commented on 2024-10-03 01:58 (UTC)

https://github.com/PCSX2/pcsx2/pull/11861

weirdbeard commented on 2024-09-26 19:09 (UTC)

Believe me, you and me both. Btw, if you're in need of a co-maintainer for this package I'm around, I'm also looking for a co-maintainer for the git package