Package Details: pcsx2-64bit-git 1.7.0.r1167.048356a39-1

Git Clone URL: https://aur.archlinux.org/pcsx2-64bit-git.git (read-only, click to copy)
Package Base: pcsx2-64bit-git
Description: A Sony PlayStation 2 emulator, 64bit git master
Upstream URL: https://www.pcsx2.net
Licenses: GPL2, GPL3, LGPL3, LGPL2.1
Conflicts: pcsx2
Provides: pxsx2
Submitter: LaserEyess
Maintainer: LaserEyess
Last Packager: LaserEyess
Votes: 5
Popularity: 0.69
First Submitted: 2020-12-14 23:23
Last Updated: 2021-04-03 19:18

Dependencies (31)

Required by (0)

Sources (3)

Latest Comments

Eile_Kerning commented on 2021-04-11 04:38

How do you set up the gamepad? When I select my XBOX Controller under gamepad configuration, binding the buttons doesn't work. Instead, any keyboard or mouse input is bound instead.

ronoverdrive commented on 2021-04-05 23:06

Yup works now

LaserEyess commented on 2021-04-03 19:18

Thanks for the update, I've pushed a fix for this, let me know if it works.

ronoverdrive commented on 2021-04-03 16:03

CMake Error at cmake/SearchForStuff.cmake:292 (add_subdirectory): The source directory

/home/ronoverdrive/git/pcsx2-64bit-git/src/pcsx2/3rdparty/libchdr/libchdr

does not contain a CMakeLists.txt file.

Gives me an error during the configure process. Its related to the new chd format support and it appears to not be cloning that library.

LaserEyess commented on 2021-02-25 21:24

Apologies for being MIA on this, however, it seems to be fixed in master.

I just built 9e3fb9f3c via the PKGBUILD and it worked.

khubik commented on 2021-02-21 08:20

Hello! This AUR package won't build for me on GCC 10. Most files won't build, claiming a lack of wxTheApp declaration in wxTheApp->CallAfter([&] Build log: https://del.dog/pcsx2-64-build-err-log-00000001.txt. This is fixed in https://github.com/PCSX2/pcsx2/pull/4228/

LaserEyess commented on 2021-01-20 17:20

There should be no difference between this and the 32bit build besides the architecture. So it's not really a different program and directly replaces both the 64bit package in the repos and the 32bit package in the AUR.

I don't know about the performance benefits, pcsx2 isn't exactly the most optimized software so I don't think it gets a lot of performance enhancements (besides the assembly code) from 64bit. I did this primarily because I can't stand 32bit software in $CURRENT_YEAR. Wholly unnecessary.

Sensu commented on 2021-01-01 23:59

Seems to run pretty well. Performance is at least on-par with the 32-bit version of pcsx2-git, from what I can tell running Gran Turismo 3 (US). Has the same features as the 32-bit version as well.

I haven't tested software mode yet, but this is my experience using OpenGL. If this makes any difference in performance, it will probably be best shown using software mode, since that is far more CPU demaning than OpenGL.

However, I would wish that installing this doesn't delete pcsx2-git or "regular" pcsx2. The reason being that it would be more convenient to compare performance of the 32-bit version vs 64-bit.

Regardless, this earns my vote.

LaserEyess commented on 2020-12-25 18:18

See this comment: https://aur.archlinux.org/packages/pcsx2-git/#comment-780955

Bascially, the -git maintainer does not want to use the 64bit build, so I made one. This is essentially the PKGBUILD for the pcsx2 in the repos but I use git master instead of hardcoding a commit.

Sensu commented on 2020-12-24 10:34

What is the difference between this and pcsx2-git? Is this just faster to compile or is this an actual 64-bit version of pcsx2?