Package Details: pcsx2-git 2.3.35.r0.g4eae1b7127-1

Git Clone URL: https://aur.archlinux.org/pcsx2-git.git (read-only, click to copy)
Package Base: pcsx2-git
Description: A Sony PlayStation 2 emulator
Upstream URL: https://github.com/PCSX2/pcsx2
Licenses: GPL-3.0+
Conflicts: pcsx2
Provides: pcsx2
Submitter: alucryd
Maintainer: weirdbeard (xiota)
Last Packager: weirdbeard
Votes: 130
Popularity: 0.127480
First Submitted: 2014-03-26 14:17 (UTC)
Last Updated: 2024-11-27 22:52 (UTC)

Pinned Comments

weirdbeard commented on 2024-08-17 03:40 (UTC)

https://github.com/PCSX2/pcsx2/pull/11632

This package now enables Cmake Package mode proper. PCSX2 will here on, be installed in the package standard folders /usr/bin, /usr/share, /usr/lib. Following the XDG standard pcsx2's config files remain in .config/PCSX2

In order to ensure a proper and clean upgrade. Uninstall this package COMPLETELY and clear cache before reinstalling.

Latest Comments

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yoshi314 commented on 2022-03-27 06:47 (UTC) (edited on 2022-03-27 06:49 (UTC) by yoshi314)

PSA: there is a nasty bug related to memory card handling at the moment.

using pcsx2 with memcard folder will crash it, in some games. even if you have an empty memory card folder with no saves in it. The crash happens when saving the game. Otherwise games operate normally.

there are few scattered bug reports about it.

so i'd advise to keep around older builds of pcsx2-git, just in case.

https://github.com/PCSX2/pcsx2/pull/5751

weirdbeard commented on 2022-03-27 00:52 (UTC)

Maxime emailed me to let me know. He's working on updating the stable package.

weirdbeard commented on 2022-03-23 13:39 (UTC)

That would be what makes it use the package yes. The reason I'm so dead set on the package vs using the submodule is. To use the submodule, I have to include it's submodule dependencies which have their own submodule dependencies etc. It's submodules all the way down.

Bit of a pain to deal with submodules of submodules for a submodule of pcsx2 if ya dig? At least following the VCS packaging "guidelines" that is. https://wiki.archlinux.org/title/VCS_package_guidelines#Git_submodules

yoshi314 commented on 2022-03-23 13:34 (UTC)

mauybe

-DUSE_SYSTEM_YAML=TRUE \

is the culprit?

weirdbeard commented on 2022-03-22 17:16 (UTC)

Then for now, all we can do is wait for stable to update

electronic_punk commented on 2022-03-22 06:30 (UTC) (edited on 2022-03-22 06:36 (UTC) by electronic_punk)

Still no build even with fresh rapidyaml-git install.

[280/677] Building CXX object pcsx2/CMakeFiles/PCSX2.dir/GameDatabase.cpp.o
FAILED: pcsx2/CMakeFiles/PCSX2.dir/GameDatabase.cpp.o 
/usr/bin/c++ -DENABLE_VULKAN -DFMT_LOCALE -DFMT_SHARED -DPCSX2_APP_DATADIR=\"../share/PCSX2\" -DPCSX2_APP_DOCDIR=\"../share/doc/Pcsx2\" -DPCSX2_DEBUG -DPCSX2_DEVBUILD -DSDL_BUILD -DSPU2X_CUBEB -DSPU2X_PULSEAUDIO -DVULKAN_USE_WAYLAND=1 -DVULKAN_USE_X11=1 -DWAYLAND_API -DWXUSINGDLL -DX11_API -DXDG_STD -D_ARCH_64=1 -D_DEBUG -D_FILE_OFFSET_BITS=64 -D_M_X86=1 -D__WXGTK__ -I/home/tomek/.cache/yay/pcsx2-git/src/build/pcsx2/PAD/Linux -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/pcsx2/. -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/pcsx2/x86 -I/home/tomek/.cache/yay/pcsx2-git/src/build/pcsx2 -I/home/tomek/.cache/yay/pcsx2-git/src/build/common/include -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/3rdparty/jpgd -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/3rdparty/xbyak -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/3rdparty/cubeb/cubeb/include -I/home/tomek/.cache/yay/pcsx2-git/src/build/exports -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/common/../3rdparty/include -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/common/.. -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/3rdparty/vulkan-headers/include -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/3rdparty/glslang/glslang -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/3rdparty/glslang/include -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/3rdparty/glad/include -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/3rdparty/imgui/imgui -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/3rdparty/imgui/include -I/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/3rdparty/libchdr/libchdr/include -isystem /usr/lib/wx/include/gtk3-unicode-3.0 -isystem /usr/include/wx-3.0 -isystem /usr/include/SDL2 -isystem /usr/include/soundtouch -isystem /usr/include/gtk-3.0 -isystem /usr/include/pango-1.0 -isystem /usr/include/glib-2.0 -isystem /usr/lib/glib-2.0/include -isystem /usr/include/sysprof-4 -isystem /usr/include/harfbuzz -isystem /usr/include/freetype2 -isystem /usr/include/libpng16 -isystem /usr/include/libmount -isystem /usr/include/blkid -isystem /usr/include/fribidi -isystem /usr/include/cairo -isystem /usr/include/lzo -isystem /usr/include/pixman-1 -isystem /usr/include/gdk-pixbuf-2.0 -isystem /usr/include/gio-unix-2.0 -isystem /usr/include/cloudproviders -isystem /usr/include/atk-1.0 -isystem /usr/include/at-spi2-atk/2.0 -isystem /usr/include/dbus-1.0 -isystem /usr/lib/dbus-1.0/include -isystem /usr/include/at-spi-2.0 -march=x86-64 -mtune=generic -O2 -pipe -fno-plt -fexceptions         -Wp,-D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security         -fstack-clash-protection -fcf-protection -Wp,-D_GLIBCXX_ASSERTIONS -g -ffile-prefix-map=/home/tomek/.cache/yay/pcsx2-git/src=/usr/src/debug -pthread -g -flto -fno-fat-lto-objects -fPIE -msse -msse2 -msse4.1 -mfxsr -pipe -fvisibility=hidden -pthread -fno-builtin-strcmp -fno-builtin-memcmp -mfpmath=sse -fno-operator-names -Wall -Wextra -Wno-attributes -Wno-unused-function -Wno-unused-parameter -Wno-missing-field-initializers -Wno-deprecated-declarations -Wno-format -Wno-format-security -Wno-overloaded-virtual -Wno-unused-value -Wno-stringop-truncation -Wno-stringop-overflow -Wstrict-aliasing -Wstrict-overflow=1 -fno-strict-aliasing -Wno-parentheses -Wno-missing-braces -Wno-unknown-pragmas -DWX_PRECOMP -Wno-packed-not-aligned -Wno-class-memaccess -D_REENTRANT -Winvalid-pch -include /home/tomek/.cache/yay/pcsx2-git/src/build/pcsx2/CMakeFiles/PCSX2.dir/cmake_pch.hxx -MD -MT pcsx2/CMakeFiles/PCSX2.dir/GameDatabase.cpp.o -MF pcsx2/CMakeFiles/PCSX2.dir/GameDatabase.cpp.o.d -o pcsx2/CMakeFiles/PCSX2.dir/GameDatabase.cpp.o -c /home/tomek/.cache/yay/pcsx2-git/src/pcsx2/pcsx2/GameDatabase.cpp
/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/pcsx2/GameDatabase.cpp: In function ‘void GameDatabase::initDatabase()’:
/home/tomek/.cache/yay/pcsx2-git/src/pcsx2/pcsx2/GameDatabase.cpp:475:41: error: ‘parse_in_arena’ is not a member of ‘ryml’
  475 |                 ryml::Tree tree = ryml::parse_in_arena(c4::to_csubstr(buf.value()));
      |                                         ^~~~~~~~~~~~~~
[291/677] Building CXX object pcsx2/CMakeFiles/PCSX2.dir/Gif_Unit.cpp.o
ninja: build stopped: subcommand failed.
==> BŁĄD: Wystąpił błąd w build().
    Przerywam...
 -> error making: pcsx2-git

weirdbeard commented on 2022-03-21 22:10 (UTC)

I flipped the dependency to the rapidyaml-git package for now

weirdbeard commented on 2022-03-21 21:21 (UTC)

Yeah, it's going to be a balancing act between the two as to whose more up-to-date, optimized, etc. I could temporarily switch between them at least for now.

Star-X commented on 2022-03-21 21:17 (UTC)

Replaced rapidyaml with rapidyaml-git and it compiles now.

weirdbeard commented on 2022-03-21 21:12 (UTC)

@yoshi314 It could be something related to the fact that I use a few more submodules that pcsx2 prefers than the package versions and something along those lines is being packaged into the binary.

@Star-X It's not working currently because pcsx2 has updated their RapidYaml version to a higher point than the current Arch package version which is missing the feature they need. I've mentioned it to the maintainer and will hopefully see it fixed soon.

Also, for anyone else around here. I'm working on adding a set of dependencies that are required for Steam Deck usage. If there's any feedback you have about that or better ways to optimize pcsx2-git for Steam Deck and normal rig usage lemme know.