Package Details: pcsx2-git 2.3.35.r0.g4eae1b7127-1

Git Clone URL: https://aur.archlinux.org/pcsx2-git.git (read-only, click to copy)
Package Base: pcsx2-git
Description: A Sony PlayStation 2 emulator
Upstream URL: https://github.com/PCSX2/pcsx2
Licenses: GPL-3.0+
Conflicts: pcsx2
Provides: pcsx2
Submitter: alucryd
Maintainer: weirdbeard (xiota)
Last Packager: weirdbeard
Votes: 130
Popularity: 0.132736
First Submitted: 2014-03-26 14:17 (UTC)
Last Updated: 2024-11-27 22:52 (UTC)

Pinned Comments

weirdbeard commented on 2024-08-17 03:40 (UTC)

https://github.com/PCSX2/pcsx2/pull/11632

This package now enables Cmake Package mode proper. PCSX2 will here on, be installed in the package standard folders /usr/bin, /usr/share, /usr/lib. Following the XDG standard pcsx2's config files remain in .config/PCSX2

In order to ensure a proper and clean upgrade. Uninstall this package COMPLETELY and clear cache before reinstalling.

Latest Comments

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alucryd commented on 2013-11-12 16:16 (UTC)

Well, we had the same idea :P See here: http://code.google.com/p/pcsx2/issues/detail?id=1448

rafaelff commented on 2013-11-12 16:14 (UTC)

Thanks for telling me the file and its line. I filed a "bug report" about it in upstream [1] [1] https://code.google.com/p/pcsx2/source/detail?r=5756

alucryd commented on 2013-11-12 15:52 (UTC)

Uploaded new PKGBUILD with a fix for the SDL2 header, haven't tested but it should properly use SDL2 when -DSDL2_API='TRUE' is specified, and regular SDL if it's not. I'll add -DSDL2_API='TRUE' when I have lib32-sdl2 built and approved on the nightly build server and confirmed pcsx2 works fine with it.

alucryd commented on 2013-11-12 15:40 (UTC)

josephbgr: Found the mistake, it's in plugins/spu2-x/src/CMakeLists.txt. You will need to swap lines 116 and 118.

alucryd commented on 2013-11-12 15:36 (UTC)

josephbgr: Well, both source files including this header have a proper ifdef on ONEPAD_SDL2 and SPU2X_SDL2, I guess one of those variables is mistakenly set to true. So yeah, most likely upstream bug :)

rafaelff commented on 2013-11-12 15:30 (UTC)

@alucryd: Interesting enough, my build failed because "SDL2/SDL.h" was not found, even without the flag you mentioned. Upstream Bug? :)

alucryd commented on 2013-11-12 15:28 (UTC)

josephgbr: I still haven't had time to build with new cmake nor test with SDL2, but CMake should use regular SDL if you don't specify -DSDL2_API=TRUE. I may be able to try building pcsx2 this evening and will report back here if I do.

rafaelff commented on 2013-11-12 15:22 (UTC)

@agapito: Do you have 'sdl2' package installed? I had to install that in order for the compliation finish successfully, but I don't know if you have the same issue as I had. @alucryd: Should 'sdl2' go in the 'depends' array ?

alucryd commented on 2013-11-12 15:18 (UTC)

agapito: That is a very helpful build log you pasted there.

agapito commented on 2013-11-12 15:17 (UTC)

Not working here: [ 86%] Building CXX object pcsx2/CMakeFiles/pcsx2.dir/Linux/LnxFlatFileReader.cpp.o Linking CXX executable pcsx2 [ 86%] Built target pcsx2 Makefile:116: recipe for target 'all' failed make: *** [all] Error 2