Yep, notice. It was in PCSX2 Dev team's TODO list. This was fixed in revision 4811.
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Package Details: pcsx2-git 1.7.5703.r0.g070068366f-1
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Git Clone URL: | https://aur.archlinux.org/pcsx2-git.git (read-only, click to copy) |
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Package Base: | pcsx2-git |
Description: | A Sony PlayStation 2 emulator |
Upstream URL: | https://github.com/PCSX2/pcsx2 |
Licenses: | GPL2, GPL3, LGPL3, LGPL2.1 |
Conflicts: | pcsx2 |
Provides: | pcsx2 |
Submitter: | alucryd |
Maintainer: | rafaelff (weirdbeard) |
Last Packager: | weirdbeard |
Votes: | 128 |
Popularity: | 0.98 |
First Submitted: | 2014-03-26 14:17 (UTC) |
Last Updated: | 2024-04-13 15:10 (UTC) |
Dependencies (31)
- alsa-lib
- ffmpeg (ffmpeg-intel-full-gitAUR, ffmpeg-nvcodec-11-1-gitAUR, ffmpeg-amd-fullAUR, ffmpeg-ffplayoutAUR, ffmpeg-obsAUR, ffmpeg-amd-full-gitAUR, ffmpeg-libfdk_aacAUR, ffmpeg-cudaAUR, ffmpeg-decklinkAUR, ffmpeg-fullAUR, ffmpeg-gitAUR, ffmpeg-full-gitAUR, ffmpeg-headlessAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- libaio (libaio-gitAUR)
- libglvnd (libglvnd-gitAUR)
- libpcap (libpcap-gitAUR)
- libpng (libpng-gitAUR, libpng-apngAUR)
- libxrandr (libxrandr-gitAUR)
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- qt6-base (qt6-base-gitAUR, qt6-base-headlessAUR)
- qt6-svg
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- shaderc-non-semantic-debugAUR
- soundtouch (soundtouch-gitAUR)
- wayland (wayland-gitAUR, wayland-chromiumAUR, wayland-asan-gitAUR)
- xcb-util-cursor (xcb-util-cursor-gitAUR)
- clang (llvm-rocm-gitAUR, llvm-gitAUR, clang-minimal-gitAUR) (make)
- cmake (cmake-gitAUR) (make)
- extra-cmake-modules (extra-cmake-modules-gitAUR) (make)
- git (git-gitAUR) (make)
- Show 11 more dependencies...
Required by (3)
- libretro-pcsx2-launcher (requires pcsx2)
- libretro-pcsx2-launcher-git (requires pcsx2)
- pcsx2-plugin-usbqemu-wheel (requires pcsx2)
Sources (11)
- git+https://github.com/biojppm/c4core.git
- git+https://github.com/biojppm/cmake.git
- git+https://github.com/biojppm/debugbreak.git
- git+https://github.com/biojppm/rapidyaml.git
- git+https://github.com/fastfloat/fast_float.git
- git+https://github.com/fmtlib/fmt.git
- git+https://github.com/google/googletest.git
- git+https://github.com/PCSX2/pcsx2.git
- git+https://github.com/PCSX2/pcsx2_patches.git
- pcsx2-qt.sh
- vulkan-headers
Latest Comments
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rafaelff commented on 2011-07-17 18:13 (UTC)
lucak3 commented on 2011-07-17 09:50 (UTC)
It seems not to install GameIndex.dbf, is it a configuration error (I did not modify the PKGBUILD).
It says in the "PCSX2 Program Log":
(GameDB) Database Not Found! [/usr/bin/GameIndex.dbf]
rafaelff commented on 2011-07-16 02:11 (UTC)
Since r4805, PCSX2 now install packages in a different folder than the old /opt/pcsx2. From now on, it will support installing files in correct folders.
Please note that after installing you will need to (re)configure PCSX2's plugins folder location. In First Time Wizard ('pcsx2 --forcewiz') you select custom folder for plugins, browse until /usr/lib32 and then ok. It should find all plugins.
For more information about file locations, run 'pacman -Ql pcsx2-svn' (query and list files)
Any problem, please let me know.
rafaelff commented on 2011-06-11 17:43 (UTC)
I was about to say to the same as matthew. I've got the PKGBUILD with this svn command. I guess I could remove this flag, but I don't know the side effects. Any information on this would be good.
matthewbauer commented on 2011-06-11 16:22 (UTC)
@eduardosm
It is in the official PKGBUIlD prototype for subversion. I have no idea why though.
eduardosm commented on 2011-06-11 14:33 (UTC)
Why did you add "--config-dir ./" to svn flags.
It afects people who need to use a proxy.
rafaelff commented on 2011-06-05 17:52 (UTC)
Organized the PKGBUILD, removed pcsx2.sh (no need anymore)... btw, the upstream solved (some time ago) build with gcc 4.6
<deleted-account> commented on 2011-05-09 09:55 (UTC)
Heh, yeah. It does crash when I start it. Sorry, when I last posted I got it built and then proceeded on to other things. Forgot to actually test it. :p
rafaelff commented on 2011-05-08 14:49 (UTC)
this option seems to be a nice idea, since PCSX2 currently provide some flags as caution.
But I have a bigger problem here: I successfully build pcsx2-svn, but every time I try to run pcsx2 it crashes... Does this happen to you?
<deleted-account> commented on 2011-05-08 10:22 (UTC)
Hey I just wanted to post that this build is working again with rev 4631. Also, it does not build correctly if you have your MAKEFLAGS set, so "options=('!makeflags')" needs to be in the PKGBUILD to make sure it builds right for people who have their MAKEFLAGS set.
Pinned Comments