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Package Details: ppsspp-git 1.17.1.r785.cbdb2a37eb-1
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Git Clone URL: | https://aur.archlinux.org/ppsspp-git.git (read-only, click to copy) |
---|---|
Package Base: | ppsspp-git |
Description: | A PSP emulator written in C++ |
Upstream URL: | https://www.ppsspp.org/ |
Licenses: | GPL2 |
Conflicts: | ppsspp |
Provides: | ppsspp |
Submitter: | libcg |
Maintainer: | loathingkernel |
Last Packager: | loathingkernel |
Votes: | 43 |
Popularity: | 0.163039 |
First Submitted: | 2012-11-05 20:36 (UTC) |
Last Updated: | 2024-06-21 11:26 (UTC) |
Dependencies (30)
- fontconfig (fontconfig-gitAUR, fontconfig-ubuntuAUR)
- gcc-libs (gcc-libs-gitAUR, gccrs-libs-gitAUR, gcc11-libsAUR, gcc-libs-snapshotAUR)
- glew (glew-libepoxyAUR, glew-waylandAUR, glew-osmesa-gitAUR, glew-wayland-gitAUR, glew-gitAUR)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- libgl (libglvnd-gitAUR, amdgpu-pro-oglp-legacyAUR, amdgpu-pro-oglpAUR, nvidia-340xx-utilsAUR, libglvnd)
- libpng (libpng-gitAUR, libpng-apngAUR)
- libzip (libzip-gitAUR)
- ppsspp-assets-gitAUR
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR)
- qt5-multimedia
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- sdl2_ttf
- snappy (snappy-gitAUR)
- zlib (zlib-ng-compat-gitAUR, zlib-gitAUR, zlib-ng-compat)
- zstd (zstd-gitAUR, zstd-staticAUR)
- clang (llvm-rocm-gitAUR, llvm-gitAUR, clang-minimal-gitAUR, clang17-binAUR) (make)
- cmake (cmake-gitAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
- glew (glew-libepoxyAUR, glew-waylandAUR, glew-osmesa-gitAUR, glew-wayland-gitAUR, glew-gitAUR) (make)
- Show 10 more dependencies...
Required by (0)
Sources (2)
Latest Comments
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0x647262 commented on 2017-04-04 03:43 (UTC) (edited on 2017-04-05 02:59 (UTC) by 0x647262)
sl1pkn07 commented on 2017-04-03 17:46 (UTC)
https://sl1pkn07.wtf/paste/view/06773a97
seems need SPIRV-Cross sources in the tree
greetings
loathingkernel commented on 2017-01-11 15:20 (UTC) (edited on 2017-01-11 15:27 (UTC) by loathingkernel)
Is there a reason for renaming the executable? There seems to be an issue when renaming PPSSPPSDL which makes its CPU usage unreasonably high.
Normal: http://imgur.com/WAhKlHB
Renamed: http://imgur.com/0ucQhNP
It also breaks the splash animation at startup which isn't rendered in the renamed executable.
Also, I think that line 102 in the PKGBUILD should be the same as line 87.
PyroDevil commented on 2017-01-05 22:18 (UTC) (edited on 2017-01-05 22:20 (UTC) by PyroDevil)
I got an error launching ppsspp-qt-git
17:38:526 Common/MsgHandler.cpp:54 E[*]: Warning: Failed to load ui_atlas.zim.
Place it in the directory "assets" under your PPSSPP directory.
Failed to load ui_atlas.zim.
Place it in the directory "assets" under your PPSSPP directory.
E: NativeApp.cpp:584: Failed to load ui_atlas.zim
stufer commented on 2016-12-28 15:38 (UTC) (edited on 2016-12-28 15:40 (UTC) by stufer)
movieThread E[ME]: HW/MediaEngine.cpp:82 FF: Assertion 0 failed at libavcodec/utils.c:596
Emergency stop (memory stack flushed)
alucryd commented on 2016-12-14 08:37 (UTC)
You're trying to install both then, installing one or the other works perfectly fine here.
MichaelMcEntire commented on 2016-12-13 17:55 (UTC)
I have the same problem as marsisjello, and I don't have either installed. Whenever I try to install either ppsspp-git or ppsspp-qt-git I get the "conflicting dependency" error.
alucryd commented on 2016-12-11 21:43 (UTC)
Updated the PKGBUILD, thx.
applebloom commented on 2016-12-10 16:10 (UTC)
The submodule for loop requires one more item, ext/glslang.
alucryd commented on 2016-05-06 09:40 (UTC)
Thx for the heads up, added the missing deps except snappy, it is only needed because you have it on your system. Unless there's high demand for it in ppsspp and it has a real advantage over the supported archives, I won't add it.
Pinned Comments
xdavidwu commented on 2021-02-09 03:30 (UTC)
Please don't flag this package out-of-date when you see the version string is. This is a VCS package. It always grabs the latest source from upstream repo and version string is generated at build time. As long as it builds fine, it is up-to-date. It is your responsibility to decide when to rebuild (update). I won't bump the version for you.
Also, I am running a daily build service, and by that, I can check that it builds fine daily. Ancient version string does not mean that I have loose track of the latest source.