Package Details: proteus-hib 1.2+h20140516-1

Git Clone URL: https://aur.archlinux.org/proteus-hib.git (read-only, click to copy)
Package Base: proteus-hib
Description: An audio-visual exploration game (Humble Bundle version)
Upstream URL: http://www.visitproteus.com/
Keywords: 3D art first-person game humble non-game psychedelic
Licenses: custom:commercial
Submitter: smls
Maintainer: smls
Last Packager: smls
Votes: 8
Popularity: 0.000639
First Submitted: 2013-05-29 06:30 (UTC)
Last Updated: 2015-07-10 16:36 (UTC)

Latest Comments

1 2 Next › Last »

xordspar0 commented on 2018-07-14 23:34 (UTC)

The upx option has been removed from pacman, so this package fails to build with the following error:

==> ERROR: options array contains unknown option '!upx'

That option should be removed. See https://bbs.archlinux.org/viewtopic.php?id=235637

smls commented on 2014-05-17 09:02 (UTC)

Nice, they've ported it to SDL2 and also provide a native 64bit binary now. Package is updated.

ZaZam commented on 2014-05-17 06:18 (UTC)

New version at Humble Bundle (proteus-05162014-bin)

smls commented on 2013-09-08 19:13 (UTC)

@Ichimonji10: Got it, thanks.

jaudet commented on 2013-09-08 12:58 (UTC)

@smls Eh, not quite. My example didn't make my point totally clear. My point is that lib32-alsa-plugins simply has no effect on whether the game runs correctly, and lib32-libpulse does. To put it another way: lib32-libpulse uninstalled and lib32-alsa-plugins uninstalled: fail lib32-libpulse uninstalled and lib32-alsa-plugins installed: fail lib32-libpulse installed and lib32-alsa-plugins uninstalled: success lib32-libpulse installed and lib32-alsa-plugins installed: success

smls commented on 2013-09-07 14:43 (UTC)

@Ichimonji10 Wait, you had to *remove* the 'lib32-alsa-plugins' package to make the game work?? I thought it was *needed* for PulseAudio support in Alsa games.

jaudet commented on 2013-09-07 14:24 (UTC)

Wondeful, thanks for the fix. FYI, I had to do a little extra work before the program would launch sucessfully. In short: # pacman -U proteus-hib-1.1.1_20130608-1-x86_64.pkg.tar.gz $ proteus (immediate crash) # pacman -Sy lib32-alsa-plugins $ proteus (immediate crash) # pacman -Rsn lib32-alsa-plugins && pacman -Sy lib32-libpulse $ proteus (success) This makes sense, as I have pulseaudio installed. Also, if I repeat the above procedure with thomaswasalone-hib, I get similar results -- just replace (immediate crash) with (no audio).

smls commented on 2013-09-07 12:47 (UTC)

Ichimonji: 'lib32-glu' was missing from the dependency list; I've added it now. If you still have problems after installing that, make sure your 32bit graphics stack is properly configured for OpenGL rendering. To test this, install the package 'lib32-mesa-demos' and then run: glxinfo32 | grep -E "direct |renderer" It should say "direct rendering: Yes" and correctly identify your graphics card name next to "renderer string:". Otherwise, consult the Arch wiki page of the graphics driver you're using for instruction how to set up 32bit support. Also, note that the game's official system requirements is listed as 3+ GB of RAM and Intel HD 3000 or better graphics card.

jaudet commented on 2013-09-07 03:10 (UTC)

Application launches sucessfully, but crashes upon starting a new game. Some diagnostics here: http://pastebin.com/PrxtTQue

<deleted-account> commented on 2013-06-08 15:44 (UTC)

Thanks!