Package Details: proton-ge-custom-bin 1:GE_Proton9_20-1

Git Clone URL: https://aur.archlinux.org/proton-ge-custom-bin.git (read-only, click to copy)
Package Base: proton-ge-custom-bin
Description: A fancy custom distribution of Valves Proton with various patches
Upstream URL: https://github.com/GloriousEggroll/proton-ge-custom
Keywords: d9vk DXVK Faudio GloriousEggroll MediaFoundation Proton protonfixes Steam System-wide Valve vkd3d Wine
Licenses: custom, BSD, MPL, LGPL, MIT, zlib
Conflicts: proton-ge-custom
Provides: proton, proton-ge-custom
Submitter: RogueGirl
Maintainer: Jaja (floriplum, chaotic-aur, PedroHLC)
Last Packager: chaotic-aur
Votes: 216
Popularity: 8.09
First Submitted: 2020-02-21 11:06 (UTC)
Last Updated: 2024-11-11 11:31 (UTC)

Pinned Comments

PedroHLC commented on 2021-07-27 19:39 (UTC)

The "chaotic-aur" co-maintainer is a bot that pulls any merged PR in https://github.com/chaotic-aur/pkgbuild-proton-ge-custom-bin back to this package. So if you guys have contributions or bump versions earlier than the maintainer, please share them as PRs. The commits will keep your authorship.

Happy gaming!

Latest Comments

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tb0n3 commented on 2020-06-25 00:07 (UTC)

Might I suggest a custom entry in the compatibilitytool.vdf? I was hoping to symlink this into my steam compatibilitytools.d directory, but I foresee an issue when the version changes. Any games linked to that version cause a crash of Steam requiring you to reinstall the old version and change it manually again. If the version name is customized this shouldn't be an issue anymore.

l33tlinuxh4x0r commented on 2020-06-10 10:50 (UTC) (edited on 2020-06-11 00:36 (UTC) by l33tlinuxh4x0r)

Can we please get an update to version Proton-5.9-GE-2-MF hotfix.

RogueGirl commented on 2020-06-10 01:10 (UTC)

@LevitatingRein sure,i have created another package for stable branch of proton-ge https://aur.archlinux.org/packages/proton-ge-custom-stable-bin

Levitating commented on 2020-06-09 21:17 (UTC)

Can we stick to the stable versions? I don't trust using the pre-releases.

RogueGirl commented on 2020-06-09 18:40 (UTC)

I'm sorry for not updating this package in a while, it will be updated in the next few minutes

artivision commented on 2020-04-23 00:47 (UTC)

Good day. GE github page doesn't allow bug reports. It will be nice if you could tell them to drop custom gstreamer files. Thank you.

Jaja commented on 2020-04-21 05:06 (UTC)

@artivision well, please note that media foundation is still not fully implemented. As of now, there are some release notes from GE regarding mf: "If you wish to re-disable media foundation to use this version with your other games, you can use WINEDLLOVERRIDES=mfplay=n %command% in the game's launch options."

I think there are also some options the redirect the use of libraries to system libs, but right now i don't have the time to look it up. Deleting these from the bundle will most likely not fix your problem.

Please try disabling mf like stated by GE and also read the RE2 specific release notes from GE by issueing 'pacman -Qc proton-ge-custom-bin'. Also consider reporting this bug to GE, as he can actually do something about it and needs bug reports like this.

artivision commented on 2020-04-19 19:09 (UTC) (edited on 2020-04-19 19:12 (UTC) by artivision)

Resident Evil 2 Remake and Media Foundation hung when the second scene starts. I wonder if i delete the Gstreamer file, proton will use system Gstreamer?

Jaja commented on 2020-04-19 08:59 (UTC)

@artivision when does this happen? How do you start your application? Better not delete anything from the bundle for the time being and check some things first.

ronneycz commented on 2020-04-19 07:29 (UTC)

@Jaja Deleting the block of the game and rechoosing the version worked fine, let's see if this problem occurs ever again. Thank you.