Package Details: psdoom-ng 2017.

Git Clone URL: (read-only, click to copy)
Package Base: psdoom-ng
Description: A FPS and operating system process killer (when you kill an enemy, it kills a process) based on psDooM and Chocolate Doom.
Upstream URL:
Licenses: GPL
Submitter: jle64
Maintainer: yeoldegrove
Last Packager: yeoldegrove
Votes: 3
Popularity: 0.000000
First Submitted: 2015-09-28 09:22 (UTC)
Last Updated: 2018-12-29 14:53 (UTC)

Latest Comments

parkerlreed commented on 2022-07-05 15:15 (UTC) (edited on 2022-07-05 15:22 (UTC) by parkerlreed)

Seems to not be working anymore with the switch to sdl12-compat

Any possibility of this getting a proper SDL 2 port? I can't find anything existing.

D_CheckNetGame: Checking network game status.
startskill 2  deathmatch: 0  startmap: 1  startepisode: 1
player 1 of 1 (1 nodes)
Emulating the behavior of the 'Doom 1.9' executable.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
***** start title: *****
I_InitGraphics: Auto-adjusted to 1280x1024x32bpp.
NOTE: Your video settings have been adjusted.  To disable this behavior,
set autoadjust_video_settings to 0 in your configuration file.
I_InitGraphics: Letterboxed (1280x960 within 1280x1024)
I_InitStretchTables: Generating lookup tables....
Segmentation fault (core dumped)

EDIT: Crash is in the audio handling. -nosound as an argument is a workaround for now.

Really wish this got ported to GZDoom as Chocolate is very bare banes (as intended...)