Package Details: psychonauts 20130506-2

Git Clone URL: https://aur.archlinux.org/psychonauts.git (read-only, click to copy)
Package Base: psychonauts
Description: A mind-bending platforming adventure (game sold separately)
Upstream URL: http://www.psychonauts.com/
Licenses: custom
Submitter: ejona86
Maintainer: ejona86
Last Packager: ejona86
Votes: 12
Popularity: 0.000000
First Submitted: 2012-06-02 20:21
Last Updated: 2018-07-08 21:31

Latest Comments

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brotatos commented on 2012-06-30 21:54

64-bit.

ejona86 commented on 2012-06-30 01:51

brotatos: I forgot one essential question: are you on 32 bit or 64 bit?

ejona86 commented on 2012-06-30 01:49

brotatos: Well, we got further... Those errors look like your OpenGL isn't working. What type of video card do you have and what video drivers are you using? For example, I am using ATI and the open source ati drivers (xf86-video-ati). You likely need to install the 32-bit version of some of the drivers. For example, I need lib32-ati-dri. If you can get Psychonauts working, your swordandsworcery problems will probably be fixed too.

brotatos commented on 2012-06-29 18:53

Neither lib32-libgl or lib32-mesa seem to work.

Here's the output for lib32-libgl: http://sprunge.us/XcVK
Here's the output for lib32-mesa: http://sprunge.us/faYj

ejona86 commented on 2012-06-29 14:29

fettouhi: I just updated the PKGBUILD to support using test patch 0.4.

brotatos: Failed loading libGL.so.1 is the cause of the problem. You need to install either (assuming you are on x86_64) lib32-libgl or lib32-mesa (which depends on lib32-libgl). I'll need to update the PKGBUILD with the dependency. If you would be kind enough to tell me if you needed lib32-mesa in addition to lib32-libgl, that would be helpful.

brotatos commented on 2012-06-29 06:29

I just tested the latest build. Here's the output:
http://sprunge.us/WONP
Segmentation faults are never fun.

ejona86 commented on 2012-06-28 13:44

Those are test builds, as described at http://icculus.org/pipermail/psychonauts/2012-June/000015.html and http://icculus.org/pipermail/psychonauts/2012-June/000026.html . I've coded up the changes to the PKGBUILD, but don't have enough time to test it at this very moment. I should have enough time tonight.

fettouhi commented on 2012-06-27 12:15

There are new patches for linux version of Psychonauts here. Could you maybe add them to the pkgbuild?

http://treefort.icculus.org/psychonauts/

ejona86 commented on 2012-06-19 02:43

I've update the PKGBUILD to use the system's libraries and to fix the dependencies in general. Surprisingly, this package does not depend on mesa. I was able to run the game without issue without libGL.so, which just baffles me. If one of y'all figure out how it hooks into OpenGL, I'd love to hear it.

If you don't have enough space in /tmp and are using yoaurt, then set the TMPDIR environment variable like "TMPDIR=/some/path/with/space yaourt...". Note that normally the PKGBUILD would take approx 5.5 GB x 4 to build (the original download, unzipped download in src/, sources copied to pkg/, and final package tar). The PKGBUILD does "cp -R" so that pkg/ doesn't use much space. I always "ln -s" the original download into the ${startdir}, but that still requires the 9 GB of TMP storage.

Ram-Z commented on 2012-06-11 15:01

Could you add lib32-nvidia-utils-bumblebee and lib32-virtualgl as optdepends for bumblebee users.