Package Details: quake2xp-svn r1043-1

Git Clone URL: (read-only, click to copy)
Package Base: quake2xp-svn
Description: Quake 2 based engine with glsl per pixel lighting effects and more
Upstream URL:
Licenses: GPL
Submitter: z33ky
Maintainer: None
Last Packager: z33ky
Votes: 1
Popularity: 0.000000
First Submitted: 2016-05-30 23:30
Last Updated: 2018-05-10 20:14

Latest Comments

noabody commented on 2020-07-20 21:20

GCC 10 can compile but needs CFLAG fcommon. I use a perl replace in my PKGBUILD to update the makefile:

    perl -pi -e "s/(-O3).*native/\1', '-fcommon/gi" wscript

That also removes -march=native which doesn't compile portable code like -march=x86-64 -mtune=generic. Generally speaking, quake2xp builds and works better on MS Windows targets than Linux.

Refer to Porting to GCC 10 for more information.

adomas commented on 2018-05-20 01:23

Downloaded the latest files from Yandex Disk, and I get this:

q2xpMaps.pkx ... FAILED

All other files check gets Passed, except for this one. Maybe sha256sum for this file has changed?

z33ky commented on 2018-05-10 20:15

It seems id took their FTP offline. I switched to another mirror.

jlanzobr commented on 2018-05-04 00:54

This package is broken. It can't find the Quake 2 3.20 exe.

reboant commented on 2017-07-24 22:50

The file q2xpWater.pkx seems to be missing from

7hePow commented on 2016-08-10 03:34

Not really... They have an API that needs a token to get files and there's ydcmd, which can be found here in the AUR. ydcmd could fetch a token and download the files.

ydcmd in the AUR:
ydcmd readme:
Yandex.Disk API:

On the other hand the nvidia-sdk needs you to get the SDK files manually before building, which also ends up in editing the PKGBUILD. I'm not sure which way is easier.

z33ky commented on 2016-08-09 22:36

Any idea how to link those? My attempts produce a 403 or 422.

7hePow commented on 2016-08-09 18:42

Media files have been moved to the following Yandex folders: