Package Details: rbdoom3-bfg-git r556.5e7e59c-1

Git Clone URL: https://aur.archlinux.org/rbdoom3-bfg-git.git (read-only)
Package Base: rbdoom3-bfg-git
Description: Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support
Upstream URL: https://github.com/RobertBeckebans/RBDOOM-3-BFG
Licenses: GPL3
Conflicts: rbdoom-3-bfg
Provides: rbdoom3-bfg
Submitter: zanny
Maintainer: zanny
Last Packager: zanny
Votes: 9
Popularity: 0.208482
First Submitted: 2016-01-01 19:51
Last Updated: 2016-01-20 19:22

Latest Comments

johnnybash commented on 2017-09-04 17:00

just for the record, it builds again :)

hollunder commented on 2017-08-25 07:40

Modified to the OTBFG version build fails because cmake can't find ffmpeg, for whatever reason.

EDIT: Never mind, it now just fails at:
/home/me/build/rbdoom3-bfg-git/src/rbdoom3-bfg-git/neo/idlib/../framework/../idlib/../idlib/Str.h:172:10: note: no known conversion for argument 1 from ‘const float’ to ‘const char*’
make[2]: *** [CMakeFiles/OpenTechEngine.dir/build.make:231: CMakeFiles/OpenTechEngine.dir/cm/CollisionModel_files.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
[ 28%] Building CXX object CMakeFiles/OpenTechEngine.dir/framework/CmdSystem.cpp.o
make[2]: *** [CMakeFiles/OpenTechEngine.dir/build.make:255: CMakeFiles/OpenTechEngine.dir/cm/CollisionModel_load.cpp.o] Error

zanny commented on 2017-08-04 14:29

Not going to bother version pinning GCC to <7.1.1 since this is likely to be fixed within a week.

If it isn't, I'll see about adding in that patch from OTBFG if they merge it by then.

postblue commented on 2017-08-04 09:38

Build's failed;

make[2]: *** [idlib/CMakeFiles/precomp_header_idlib.dir/build.make:58: idlib/CMakeFiles/precomp_header_idlib] Error 1
make[1]: *** [CMakeFiles/Makefile2:200: idlib/CMakeFiles/precomp_header_idlib.dir/all] Error 2
make: *** [Makefile:84: all] Error 2

Upstream issue: compilation error with gcc version 7.1.1 https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/371
Fork fix: https://github.com/OpenTechEngine/OpenTechBFG/pull/136

headkase commented on 2016-01-20 18:35

Right on, thanks again. :)

zanny commented on 2016-01-20 18:34

I'll revert the additions once I can get home and confirm a build without renderprogs works. Doesn't matter for six hours until then anyway, they just waste some disk space.

Update: Had a few mins so I reverted it, the fix is already upstream.

headkase commented on 2016-01-20 18:33

There is an update on the github page from the author: apparently only a specific file needs to be included. Thank you for the quick turn-around.

zanny commented on 2016-01-20 18:11

Added renderprogs. I'd have installed everything upstream puts in base for futureproofing, but the data package installs its own default.cfg that would conflict with this package. If it becomes a problem later we can tweak that package if necessary.

headkase commented on 2016-01-20 17:45

There is a problem with this package. In the sources there is a "renderprogs" directory which is not part of the doom3bfg-data package. On newer (as in now) the renderprogs directory needs to be put into the doom3bfg-data/base directory. If it isn't then the game will fail to render correctly in some circumstances.

See: https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/286