Package Details: rbdoom3-bfg-git r2027.a51833e4-1

Git Clone URL: https://aur.archlinux.org/rbdoom3-bfg-git.git (read-only, click to copy)
Package Base: rbdoom3-bfg-git
Description: Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support
Upstream URL: https://github.com/RobertBeckebans/RBDOOM-3-BFG
Licenses: GPL3
Conflicts: rbdoom-3-bfg
Provides: rbdoom3-bfg
Submitter: zan
Maintainer: zan
Last Packager: zan
Votes: 14
Popularity: 0.192406
First Submitted: 2016-01-01 19:51 (UTC)
Last Updated: 2023-09-07 15:06 (UTC)

Latest Comments

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johnnybash commented on 2017-09-04 17:00 (UTC)

just for the record, it builds again :)

hollunder commented on 2017-08-25 07:40 (UTC) (edited on 2017-08-25 07:46 (UTC) by hollunder)

Modified to the OTBFG version build fails because cmake can't find ffmpeg, for whatever reason. EDIT: Never mind, it now just fails at: /home/me/build/rbdoom3-bfg-git/src/rbdoom3-bfg-git/neo/idlib/../framework/../idlib/../idlib/Str.h:172:10: note: no known conversion for argument 1 from ‘const float’ to ‘const char*’ make[2]: *** [CMakeFiles/OpenTechEngine.dir/build.make:231: CMakeFiles/OpenTechEngine.dir/cm/CollisionModel_files.cpp.o] Error 1 make[2]: *** Waiting for unfinished jobs.... [ 28%] Building CXX object CMakeFiles/OpenTechEngine.dir/framework/CmdSystem.cpp.o make[2]: *** [CMakeFiles/OpenTechEngine.dir/build.make:255: CMakeFiles/OpenTechEngine.dir/cm/CollisionModel_load.cpp.o] Error

zan commented on 2017-08-04 14:29 (UTC)

Not going to bother version pinning GCC to <7.1.1 since this is likely to be fixed within a week. If it isn't, I'll see about adding in that patch from OTBFG if they merge it by then.

postblue commented on 2017-08-04 09:38 (UTC) (edited on 2017-08-04 10:03 (UTC) by postblue)

Build's failed; make[2]: *** [idlib/CMakeFiles/precomp_header_idlib.dir/build.make:58: idlib/CMakeFiles/precomp_header_idlib] Error 1 make[1]: *** [CMakeFiles/Makefile2:200: idlib/CMakeFiles/precomp_header_idlib.dir/all] Error 2 make: *** [Makefile:84: all] Error 2 Upstream issue: compilation error with gcc version 7.1.1 https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/371 Fork fix: https://github.com/OpenTechEngine/OpenTechBFG/pull/136

headkase commented on 2016-01-20 18:35 (UTC)

Right on, thanks again. :)

zan commented on 2016-01-20 18:34 (UTC) (edited on 2016-01-20 19:23 (UTC) by zan)

I'll revert the additions once I can get home and confirm a build without renderprogs works. Doesn't matter for six hours until then anyway, they just waste some disk space. Update: Had a few mins so I reverted it, the fix is already upstream.

headkase commented on 2016-01-20 18:33 (UTC)

There is an update on the github page from the author: apparently only a specific file needs to be included. Thank you for the quick turn-around.

zan commented on 2016-01-20 18:11 (UTC) (edited on 2016-01-20 18:12 (UTC) by zan)

Added renderprogs. I'd have installed everything upstream puts in base for futureproofing, but the data package installs its own default.cfg that would conflict with this package. If it becomes a problem later we can tweak that package if necessary.

headkase commented on 2016-01-20 17:45 (UTC)

There is a problem with this package. In the sources there is a "renderprogs" directory which is not part of the doom3bfg-data package. On newer (as in now) the renderprogs directory needs to be put into the doom3bfg-data/base directory. If it isn't then the game will fail to render correctly in some circumstances. See: https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/286