Package Details: rpcs3-git 0.0.33.r16916.53c84577c0-1

Git Clone URL: https://aur.archlinux.org/rpcs3-git.git (read-only, click to copy)
Package Base: rpcs3-git
Description: A Sony PlayStation 3 emulator
Upstream URL: https://github.com/RPCS3/rpcs3
Licenses: GPL-2.0-only
Conflicts: rpcs3
Provides: rpcs3
Submitter: alucryd
Maintainer: hcorion
Last Packager: hcorion
Votes: 78
Popularity: 0.46
First Submitted: 2014-08-14 11:04 (UTC)
Last Updated: 2024-09-08 18:27 (UTC)

Latest Comments

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Cervox commented on 2020-05-18 18:28 (UTC)

This is fixed now, the vulkan headers issue.

Cervox commented on 2020-05-11 01:46 (UTC)

It is currently known that the latest vulkan-headers package from arch, 1.2.140, causes critical compiler errors with RPCS3. Until they are fixed, you can do this workaround.

Install this package with sudo pacman -U https://archive.org/download/archlinux_pkg_vulkan-headers/vulkan-headers-1%3A1.2.139-1-any.pkg.tar.zst

Then go to your pacman.conf and put vulkan-headers under IgnorePkg so it does not update to the latest version.

Sanpi commented on 2020-04-08 16:32 (UTC)

@KozRoss tell me if installing the qt5-declarative package fix the problem. I’ll add its to dependencies.

katt commented on 2020-04-07 17:20 (UTC)

Looks like you messed up updating the .SRCINFO, it doesn't reflect what the pkgver actually ends up as. Made me worried when I saw the update :p

KozRoss commented on 2020-04-04 02:02 (UTC)

This failed to build for me today, due to the following:

-- Could NOT find Qt5Qml (missing: Qt5Qml_DIR) CMake Warning at 3rdparty/qt5.cmake:3 (find_package): Found package configuration file:

/usr/lib64/cmake/Qt5/Qt5Config.cmake

but it set Qt5_FOUND to FALSE so package "Qt5" is considered to be NOT FOUND. Reason given by package:

Failed to find Qt5 component "Qml" config file at "/usr/lib64/cmake/Qt5Qml/Qt5QmlConfig.cmake"

Call Stack (most recent call first): rpcs3/CMakeLists.txt:40 (include)

-- CXX target rpcs3_emu cotired without unity build excluding ../../Utilities/JIT.cpp, Cell/PPUTranslator.cpp. -- RPCS3_GIT_VERSION: unknown -- RPCS3_GIT_BRANCH: unknown -- CXX target rpcs3 cotired without unity build. -- Configuring done CMake Error at rpcs3/CMakeLists.txt:74 (add_executable): Target "rpcs3" links to target "Qt5::Qml" but the target was not found. Perhaps a find_package() call is missing for an IMPORTED target, or an ALIAS target is missing?

CMake Error at rpcs3/CMakeLists.txt:74 (add_executable): Target "rpcs3" links to target "Qt5::Qml" but the target was not found. Perhaps a find_package() call is missing for an IMPORTED target, or an ALIAS target is missing?

CMake Error at rpcs3/rpcs3qt/CMakeLists.txt:73 (add_library): Target "rpcs3_ui" links to target "Qt5::Qml" but the target was not found. Perhaps a find_package() call is missing for an IMPORTED target, or an ALIAS target is missing?

-- Generating done CMake Generate step failed. Build files cannot be regenerated correctly.

hcorion commented on 2020-03-29 16:52 (UTC)

Hmm, interesting. I saw the citra package move to just initing the submodules, so I thought it was what everyone was doing now.

I think what I'll do is setup the heavy dependencies like asmjit, llvm and glslang to do the old way, and just do a shallow clone for the rest, so that I don't need to update the PKGBUILD every time a dependency changes/gets added.

katt commented on 2020-03-29 16:03 (UTC)

Oh, is that why updating is insanely slow now, yeah please do something about that :D

alucryd commented on 2020-03-29 14:54 (UTC)

@hcorion FYI the way you changed submodules is really not recommended. Having them in sources saves a lot of bandwidth as they don't have to be fully redownloaded everytime you makepkg -c :/

hcorion commented on 2020-03-29 02:21 (UTC) (edited on 2020-03-29 02:21 (UTC) by hcorion)

> I'll push to [community] if/when there's a stable release someday. Cheers.

Awesome @alycrud! Yeah, not sure how long it's gonna take for us to get stable ^^' but that would be awesome when we get to that stage!

hcorion commented on 2020-03-28 20:43 (UTC)

Hey @katt yeah I'll push a fix in an hour or so.