Package Details: sdl3_shadercross-git r110.3e4431a-1

Git Clone URL: https://aur.archlinux.org/sdl3_shadercross-git.git (read-only, click to copy)
Package Base: sdl3_shadercross-git
Description: Shader translation library for SDL's GPU API
Upstream URL: https://github.com/libsdl-org/SDL_shadercross
Licenses: zlib
Conflicts: sdl3_shadercross
Provides: sdl3_shadercross
Submitter: robertomorrison
Maintainer: robertomorrison
Last Packager: robertomorrison
Votes: 0
Popularity: 0.000000
First Submitted: 2025-03-17 14:48 (UTC)
Last Updated: 2025-04-10 22:52 (UTC)

Latest Comments

Jenrikku commented on 2026-01-17 14:56 (UTC)

extra/directx-shader-compiler was fixed recently and now this package builds again as it used to

zanadoman commented on 2025-12-14 16:31 (UTC)

@robindegen as I highlighted in my previous comment, directx-shader-compiler from pacman is broken, use the directx-shader-compiler-git package from aur. @robertmorrison it would be great to remove the pacman variant from dependencies or somehow fix it.

robindegen commented on 2025-12-14 15:36 (UTC)

I get:

CMake Error at /usr/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:290 (message):
  Could NOT find DirectXShaderCompiler (missing:
  DirectXShaderCompiler_dxil_LIBRARY)
Call Stack (most recent call first):
  /usr/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:654 (_FPHSA_FAILURE_MESSAGE)
  cmake/FindDirectXShaderCompiler.cmake:37 (find_package_handle_standard_args)
  CMakeLists.txt:161 (find_package)

But extra/directx-shader-compiler is installed.

robertomorrison commented on 2025-09-14 11:30 (UTC) (edited on 2025-09-14 11:31 (UTC) by robertomorrison)

The 'directx-shader-compiler-git' package should declare which package it provides and conflicts. I posted a comment there. When this is added it should be available as an alternative.

zanadoman commented on 2025-09-14 06:38 (UTC)

Hi! Can you add directx-shader-compiler-git package from AUR as alternative to directx-shader-compiler package from pacman? Because the pacman one is broken and unable to compile fragment shaders which contains Sample() calls. Thank you!