Package Details: shadowgrounds-survivor beta11_update1-4

Git Clone URL: https://aur.archlinux.org/shadowgrounds-survivor.git (read-only, click to copy)
Package Base: shadowgrounds-survivor
Description: A 3D sci-fi alien shooter - sequel to Shadowgrounds (game sold separately)
Upstream URL: http://shadowgroundsgame.com/survivor/
Licenses: unknown
Submitter: None
Maintainer: None
Last Packager: ejona86
Votes: 13
Popularity: 0.000000
First Submitted: 2011-04-13 22:27 (UTC)
Last Updated: 2023-03-25 18:25 (UTC)

Latest Comments

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magemaster commented on 2014-02-26 00:27 (UTC)

Using the humblebundle package, I had to remove all lib32 files from the game folder and keep only these: lib32/libavcodec.so.51 lib32/libavformat.so.52 lib32/libavutil.so.49 lib32/libboost_thread-mt.so.1.35.0 lib32/libGLEW.so.1.5 lib32/libmikmod.so.2 lib32/libPhysXCore.so lib32/libPhysXLoader.so.1 lib32/libSDL_sound-1.0.so.1 lib32/libsmpeg-0.4.so.0 and install the libs as requested until the game works

Airion commented on 2013-06-29 20:30 (UTC)

Ah, solution to my previous comment is to remove libz.so.1 from the lib directory.

Airion commented on 2013-06-27 20:29 (UTC)

./survivor-bin: /xxx/survivor/lib32/libz.so.1: version `ZLIB_1.2.3.4' not found (required by /usr/lib/libpng16.so.16) What can I do?

adoa commented on 2012-10-14 22:36 (UTC)

I cannot tell you either. After an update of the catalyst drivers, switching to xorg-server 1.13 and rebooting several times in between I finally got the game running on my system. There seems to be a bug within the game, however: Turning on the flashlight slows it down to 0.1 fps … that makes it unplayable, but that has nothing to do with packaging. Anyway, thanks for the help!

ejona86 commented on 2012-10-14 22:26 (UTC)

adoa: That's odd. libGLU.so.1 is provided by mesa/lib32-mesa. I don't know what's wrong with your setup.

adoa commented on 2012-10-13 21:35 (UTC)

Now I made it just with makepkg, makes actually much more sense. However I still get an error message when I try to launch the game: error while loading shared libraries: libGLU.so.1: cannot open shared object file: No such file or directory

ejona86 commented on 2012-10-13 15:17 (UTC)

@adoa. Yeah, yaourt works that way. It clears out the build folder when it starts messing with a package. You make find it easier to use makepkg directly. When using yaourt, run 'yaourt -S shadowgrounds-survivor'; when it prompts to review the PKGBUILD, copy the download to that temp directory; and then continue the build process like normal. Everything should work if you copy the download after yaourt has been run and already started processing the package, but before it starts building.

adoa commented on 2012-10-13 15:08 (UTC)

yaourt tells me that WARNUNG: Requires game download placed at /tmp/yaourt-tmp-valneq/aur-shadowgrounds-survivor/survivorUpdate1.run But copying the file there somehow does not help. After evoking 'yaourt -S shadowgrounds-survivor' the file is gone. Should I edit the PKGUILD somehow?

postblue commented on 2012-06-24 22:11 (UTC)

ejona86 : Indeed, the message would be a good idea, like "Warning for x86_64 users, this needs the lib32 version of the gtk-engines, like lib32-gtk-engines, lib32-gtk-engine-equinox or lib32-gtk-engine-murrine available in AUR."

ejona86 commented on 2012-06-24 03:59 (UTC)

PostBlue: Huh, it broke without it... I need lib32-gtk-engines (for clearlooks) for things to look pretty, but the window still comes up and is usable without it. It spewed this warning several times, but still functioned fully: (shadowgrounds-launcher:25761): Gtk-WARNING **: Unable to locate theme engine in module_path: "clearlooks", If it was a pain to figure out what was going wrong, I could add an install message for 64 bit installs that suggests making sure your GTK+2 theme has its lib32 variant installed.