Package Details: slade 3.2.12-1

Git Clone URL: https://aur.archlinux.org/slade.git (read-only, click to copy)
Package Base: slade
Description: SLADE3 Doom editor
Upstream URL: http://slade.mancubus.net/
Licenses: GPL-2.0-only
Submitter: grubber
Maintainer: noureddinex
Last Packager: noureddinex
Votes: 39
Popularity: 1.67
First Submitted: 2011-08-16 11:58 (UTC)
Last Updated: 2026-03-15 20:08 (UTC)

Latest Comments

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leahanderson commented on 2026-03-17 19:53 (UTC)

to noureddinex, thanks for picking up this for me lmao. i was intending on maintaining the package after i submitted my orphan request, so its nice to see that someone else is interested too.

tunczyk commented on 2026-01-03 18:30 (UTC)

I had the same issue as @maxlefou, I fixed it by uninstalling sfml2 and then rebuilding this package. Now it correctly links to sfml

maxlefou commented on 2025-11-24 10:09 (UTC)

I could somehow fix by tricking slade with symlinks to show it that the 2.6 files are there. Now slade opens.

It indeed changed. The problem with texture displaying still occurs, but doesn't show any errors, now.

maxlefou commented on 2025-11-18 15:21 (UTC) (edited on 2025-11-18 15:28 (UTC) by maxlefou)

I do have the files you mention but, ever after I updated to 3.2.9 and even forced it to recompile, slade still expects version 2 to me.

ldd `which slade3.bin` | grep -i sfml
        libsfml-audio.so.2.6 => not found
        libsfml-network.so.2.6 => not found
        libsfml-system.so.2.6 => not found

Also, as I said, sfml2 package is installed, but the files slade mentions are strangely not there.

envolution commented on 2025-11-17 17:52 (UTC)

@maxlefou: that looks like you had compiled 3.2.8-2 and removed sfml2. In any case, you should have something like the following in the 3.2.9+ release:

$ ldd `which slade3.bin` | grep -i sfml
        libsfml-audio.so.3.0 => /usr/lib/libsfml-audio.so.3.0 (0x00007f68c3721000)
        libsfml-network.so.3.0 => /usr/lib/libsfml-network.so.3.0 (0x00007f68c5441000)
        libsfml-system.so.3.0 => /usr/lib/libsfml-system.so.3.0 (0x00007f68c5428000)

maxlefou commented on 2025-11-17 15:58 (UTC) (edited on 2025-11-17 15:58 (UTC) by maxlefou)

I gave it a try. Sadly I can't tell if it works because slade refuses to run at all now. /usr/bin/slade3.bin: error while loading shared libraries: libsfml-audio.so.2.6: cannot open shared object file: No such file or directory Though, sfml2 and sfml packages are installed...

envolution commented on 2025-11-10 22:30 (UTC)

@maxlefou as per https://github.com/sirjuddington/SLADE/issues/1884#issuecomment-3513703408 this may have been fixed in the most recent nvidia-open-dkms? can you please let me know if not

envolution commented on 2025-11-03 14:35 (UTC)

@maxlefou thanks, it seems there are some nvidia realted issues being discussed upstream.

I'm inclined to revert this to the previous working state and update slade-git to allow us to test things without disrupting this further

maxlefou commented on 2025-11-03 08:21 (UTC) (edited on 2025-11-03 08:27 (UTC) by maxlefou)

Not for me. It's even worse.

TEXTUREx viewing's graphical part still doesn't work and still shows nothing. Plus, the map editor and the sprites viewer crash too. With and without GDK_BACKEND=x11.

gamezelda commented on 2025-10-25 17:35 (UTC)

Awesome! I did a quick test on X11 & Wayland and both worked including the TEXTUREX editor.