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Package Details: sm64ex-redrawn-git r513.58-4
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Git Clone URL: | https://aur.archlinux.org/sm64ex-redrawn-git.git (read-only, click to copy) |
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Package Base: | sm64ex-redrawn-git |
Description: | Super Mario 64 PC port (sm64ex fork) with the redrawn texture pack and HD Mario |
Upstream URL: | https://github.com/sm64pc/sm64ex |
Licenses: | reverse-engineered and unlicensed |
Conflicts: | sm64ex |
Provides: | sm64ex |
Submitter: | prurigro |
Maintainer: | prurigro |
Last Packager: | prurigro |
Votes: | 4 |
Popularity: | 0.000000 |
First Submitted: | 2020-07-28 16:58 (UTC) |
Last Updated: | 2022-09-03 01:17 (UTC) |
Latest Comments
prurigro commented on 2022-03-11 05:47 (UTC)
Thanks for the tip @selurvedu - I've pushed an updated package :)
selurvedu commented on 2022-01-27 04:58 (UTC)
@prurigro Thank you!
I took a closer look at the dependency tree and realised that
sdl2
depends onlibgl
, andlibgl
is an alias tolibglvnd
, that means there is no need to depend on it, so feel free to remove that dep.Cheers and sorry for the noise!
prurigro commented on 2022-01-24 02:12 (UTC)
Thanks @selurvedu! I've pushed an update to the package and credited you in the commit history and at the top of the PKGBUILD.
Cheers :)
selurvedu commented on 2022-01-24 01:47 (UTC)
Hi! Please consider updating the dependencies in this PKGBUILD, see my comment here: https://aur.archlinux.org/packages/sm64pc-git/#comment-848377
prurigro commented on 2020-08-12 21:20 (UTC)
Ahh yeah, sorry, I added a comment to the top of the PKGBUILD but should have posted a note here too. By default it uses the US version and you'll want it to have an sha1sum of 9bef1128717f958171a4afac3ed78ee2bb4e86ce. You can also use the Japanese or European ROMs by changing _region=us.
P-McNewHold commented on 2020-08-12 12:35 (UTC)
Might be obvious for some, but if you have an issue with the missing ¨http://localhost/baserom.us.z64¨, That´s just that you´ve haven´t provided your own extracted Super Mario 64 rom (Don´t know if it´s limited to US version only, but i know it´s the one recommended). Have your extracted .z64 rome ready, rename it to base.{us-eu-jp}.z64 and place it in the root of the AUR cache folder. For example, with yay, it would be build in ~/.cache/yay/sm64ex-redrawn-git/