Package Details: snis-git 5300.10f8da8f-1

Git Clone URL: (read-only, click to copy)
Package Base: snis-git
Description: Space Nerds in Space open source spaceship bridge simulator.
Upstream URL:
Licenses: GPL2
Conflicts: snis
Provides: snis, ssgl, ssgl-git
Submitter: HER0_01
Maintainer: MCMic
Last Packager: MCMic
Votes: 7
Popularity: 0.000000
First Submitted: 2014-07-21 06:49 (UTC)
Last Updated: 2021-07-26 08:57 (UTC)

Dependencies (11)

Required by (0)

Sources (1)

Latest Comments

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MCMic commented on 2021-07-26 08:58 (UTC)

Thanks, added.

Lucki commented on 2021-01-23 01:51 (UTC)

The pkgbuild is missing libpng and wget.

wget is used in the Makefile to load additional sources.

MCMic commented on 2020-05-07 07:39 (UTC)

The game was ported from GTK to SDL2, so you need to update dependencies.

I think you need to remove sdl and gtk, and add sdl2 instead.

HER0_01 commented on 2019-02-20 18:42 (UTC)

I was going to suggest adding an install-assets target too, but that is all taken care of now and the PKGBUILD has been updated to use it.

MCMic commented on 2019-02-20 09:32 (UTC)

Hey, thanks!

I think you can remove openscad from makedepends since update-assets is used now, it will download binary version of assets.

And you need to copy the data by hand after the make install because the make install only installs the data from the git, and not the data from update-assets (extra models and solarsystems mostly). In my tests I used cp -r share/snis $pkgdir/usr/share/ It does work but it installs a bunch of useless stuff like .blend and .scad files.

I opened an issue upstream to ask for a make target for this:

HER0_01 commented on 2019-02-19 17:36 (UTC) (edited on 2019-02-19 17:51 (UTC) by HER0_01)

Sorry for the delay, I was in the middle of moving, among other things, when this conversation started.

The package is updated now. I have included the suggested deps (still need to look into pocketsphinx at some point), removed the jobs/core count stuff in the make command, and set it to install the additional assets according to the developer's instructions.

Note that it actually won't build at the moment due to an error in the makefile, and I have sent a patch to the developer rather than include a patch to fix it here. It may be fixed upstream by the time you are reading this. EDIT: It is fixed now.

MCMic commented on 2019-01-24 12:42 (UTC)

The developer grouped together additional assets as an archive at

So, here is an updated PKGBUILD which includes all game assets: @HER0_01 Would you consider updating the package to this version?

MCMic commented on 2019-01-19 19:52 (UTC)

@Lucki I put the -j arg there because it is already here in the current PKGBUILD.

But indeed it could be removed on both make calls.

Lucki commented on 2019-01-16 18:38 (UTC) (edited on 2019-01-16 18:38 (UTC) by Lucki)

@MCMic: Don't force -j X if not specifically needed. Users should set that in their own makepkg.conf.