Adopted, corrected, disowned. I love the game, but don't want to be responsible for maintaining it.
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Package Details: sst 1.0.1-2
Package Actions
| Package Base: | sst |
|---|---|
| Description: | The Classic Super Star Trek Game |
| Upstream URL: | http://www.almy.us/sst.html |
| Category: | games |
| Licenses: | |
| Submitter: | None |
| Maintainer: | None |
| Last Packager: | WoodJRx |
| Votes: | 4 |
| First Submitted: | 2011-06-23 16:37 |
| Last Updated: | 2015-04-14 04:49 |
Latest Comments
Comment by WoodJRx
Comment by keenerd
install -Dm644 "${srcdir}/sstsrc/sst.doc" "${pkgdir}/usr/share/doc/${pkgname}/sst"
should be
install -Dm644 "${srcdir}/sstsrc/sst.doc" "${pkgdir}/usr/share/doc/${pkgname}/sst.doc"
for the in-game help to work
Comment by reedlaw
The md5sum needs to be updated for the latest version. For the version I just downloaded it should be 206de9aa1c70630e9cc10bf48f208b07
Comment by BlackIkeEagle
sstlinux will be merged into sst
Comment by BlackIkeEagle
sstrek will be merged into sst (https://aur.archlinux.org/packages.php?ID=50112)
Anonymous comment
Hi marko-v, currently there are 3 different versions of sst in the AUR providing the same application. One of them is mine, simply called sst. I created it because sst is the name given to the project upstream.
Is it ok for you if sstlinux and sstreck are being merged into sst (I think this means that all votes are being combined, so you won't lose anything) and then maintain sst?
Anonymous comment
I just think that my package name is the correct one, the others are just wrong. But I'll ask for its deletion on the mailinglist, I don't even remember why I put this here, I never played that game.
Anonymous comment
Hmm, these packages are duplicates of yours:
https://aur.archlinux.org/packages.php?ID=9931
https://aur.archlinux.org/packages.php?ID=50013
'sstrek' has more votes than others. Maybe you adopt and update it? Then all copies can be removed to avoid confusion.
Anonymous comment
updated, sorry for the delay! It's an ugly hack, but at least it works. Looks like this crappy zip file cannot be unzipped with bsdtar, so I have to do it manually with unzip.
Anonymous comment
I see, I get that too. Strange though, manually extracting the zip file works fine, if it's being extracted during the makepkg process the extracted files are all 0-byte files. I'll look into this, thanks nexus7 for reporting!
Anonymous comment
==> Beginning build()...
make: *** No targets found. Exiting.