I no longer own licenses for Substance and cannot update this package anymore.
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Package Details: substance-b2m 3.1.4-1
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Git Clone URL: | https://aur.archlinux.org/substance-b2m.git (read-only, click to copy) |
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Package Base: | substance-b2m |
Description: | Image to PBR material generator. |
Upstream URL: | https://www.allegorithmic.com/products/bitmap2material |
Keywords: | gamedev material pbr substance |
Licenses: | custom |
Submitter: | DragoonAethis |
Maintainer: | t-ask (Rain_Shinotsu) |
Last Packager: | DragoonAethis |
Votes: | 1 |
Popularity: | 0.000000 |
First Submitted: | 2019-05-05 15:31 (UTC) |
Last Updated: | 2019-05-05 15:31 (UTC) |
Dependencies (5)
- fontconfig (fontconfig-gitAUR, fontconfig-ubuntuAUR)
- gcc-libs-multilib (gcc-libs-snapshotAUR, gcc-libs)
- glu (glu-gitAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- libtiff4
Required by (0)
Sources (4)
Latest Comments
DragoonAethis commented on 2019-12-15 14:31 (UTC)
DragoonAethis commented on 2019-05-05 15:33 (UTC)
WARNING: MANUAL SETUP REQUIRED!
Substance B2M packages are a bit different from all the other Substance packages due to the way they're released - Designer/Painter/Alchemist packages are "all-in-one" and require activation after installation. They're publicly available even if you don't have a license/aren't logged in, because the program itself will prompt you to log in and activate it. B2M instead is distributed in two separate packages, "trial" version (which watermarks files) and "commercial" (without limitations or watermarking). The commercial version is available only after logging in on Allegorithmic's website.
To build this package, download the B2M RPM file manually and place it next to the PKGBUILD (if you're using an AUR helper, that's usually somewhere under /tmp). You may have to click "All builds" to grab a specific version supported by this AUR package.
I also don't know if the commercial packages are user-specific, so source validation is skipped for that file. For reference, my sha256sum on B2M 3.1.4-1938 is a944ea48cb67383eb4d35c721f8d8d5d1cda9e2ccb98f654b273b28a724ae3e6 (please comment if it's different or the same for you - I'll enable validation if they're all the same).
B2M package is also missing dedicated icons - they're missing in the upstream package, so I'll insert that when it shows up in upcoming releases.
Pinned Comments
DragoonAethis commented on 2019-05-05 15:33 (UTC)
WARNING: MANUAL SETUP REQUIRED!
Substance B2M packages are a bit different from all the other Substance packages due to the way they're released - Designer/Painter/Alchemist packages are "all-in-one" and require activation after installation. They're publicly available even if you don't have a license/aren't logged in, because the program itself will prompt you to log in and activate it. B2M instead is distributed in two separate packages, "trial" version (which watermarks files) and "commercial" (without limitations or watermarking). The commercial version is available only after logging in on Allegorithmic's website.
To build this package, download the B2M RPM file manually and place it next to the PKGBUILD (if you're using an AUR helper, that's usually somewhere under /tmp). You may have to click "All builds" to grab a specific version supported by this AUR package.
I also don't know if the commercial packages are user-specific, so source validation is skipped for that file. For reference, my sha256sum on B2M 3.1.4-1938 is a944ea48cb67383eb4d35c721f8d8d5d1cda9e2ccb98f654b273b28a724ae3e6 (please comment if it's different or the same for you - I'll enable validation if they're all the same).
B2M package is also missing dedicated icons - they're missing in the upstream package, so I'll insert that when it shows up in upcoming releases.