Package Details: teeworlds-git

Git Clone URL: (read-only, click to copy)
Package Base: teeworlds-git
Description: Fast-paced multiplayer 2D shooter game
Upstream URL:
Licenses: custom, CCPL:by-nc-sa
Conflicts: teeworlds
Provides: teeworlds
Submitter: disastro
Maintainer: rafaelff
Last Packager: rafaelff
Votes: 7
Popularity: 0.000000
First Submitted: 2011-02-25 11:57 (UTC)
Last Updated: 2022-08-15 20:30 (UTC)

Latest Comments

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rafaelff commented on 2021-05-10 03:33 (UTC)

@deathtrip: it should be solved now. Let me know if any other issue comes up.

deathtrip commented on 2021-05-05 18:18 (UTC)

doesn't compile:

==> ERROR: A failure occurred in package().

rafaelff commented on 2017-10-03 18:25 (UTC)

@w4rum: should be fixed now in upstream.

rafaelff commented on 2017-09-30 08:46 (UTC)

Done: @minus: Please notice both bam and teeworlds source codes have mention to 'cl'.

minus commented on 2017-09-30 08:21 (UTC) (edited on 2017-09-30 08:23 (UTC) by minus)

That's a bug in bam then. Report it upstream: Edit: Forget that, Teeworlds' configure.lua does the detection, report it on Teeworlds' issue tracker:

w4rum commented on 2017-09-29 21:59 (UTC) (edited on 2017-09-29 22:36 (UTC) by w4rum)

The BAM build configuration simply tries to run "cl" in order to determine if it's being executed on a Windows system. If BAM happens to find a binary called "cl", possibly due to having cliquer ( installed, the build will fail. Uninstalling cliquer or renaming /usr/bin/cl before building serves as a workaround.

rafaelff commented on 2013-05-03 12:50 (UTC)

Now using submodule feature to download maps and translation. Let me know if anything goes wrong.

minus commented on 2013-05-03 12:37 (UTC)

Executing $ git submodule init $ git submodule update in the repo after cloning will get the maps and translation repo because they're added as submodules in the main repo.

rafaelff commented on 2013-05-03 12:34 (UTC)

Maps added. Submodules? I didn't understand what submodule you meant. Can you explain it?

minus commented on 2013-05-03 11:51 (UTC)

You should maybe add the teeworlds maps repo as well. Is there a way to just use the submodules that are already in the repository? I tried making it work just earlier but couldn't get it to work properly.