Package Details: teeworlds-git

Git Clone URL: (read-only, click to copy)
Package Base: teeworlds-git
Description: Multiplayer 2D shooter
Upstream URL:
Licenses: custom
Conflicts: teeworlds
Provides: teeworlds
Submitter: disastro
Maintainer: rafaelff
Last Packager: rafaelff
Votes: 7
Popularity: 0.000000
First Submitted: 2011-02-25 11:57
Last Updated: 2019-12-15 21:30

Latest Comments

1 2 Next › Last »

rafaelff commented on 2017-10-03 18:25

@w4rum: should be fixed now in upstream.

rafaelff commented on 2017-09-30 08:46


@minus: Please notice both bam and teeworlds source codes have mention to 'cl'.

minus commented on 2017-09-30 08:21

That's a bug in bam then. Report it upstream:

Edit: Forget that, Teeworlds' configure.lua does the detection, report it on Teeworlds' issue tracker:

w4rum commented on 2017-09-29 21:59

The BAM build configuration simply tries to run "cl" in order to determine if it's being executed on a Windows system. If BAM happens to find a binary called "cl", possibly due to having cliquer ( installed, the build will fail.

Uninstalling cliquer or renaming /usr/bin/cl before building serves as a workaround.

rafaelff commented on 2013-05-03 12:50

Now using submodule feature to download maps and translation. Let me know if anything goes wrong.

minus commented on 2013-05-03 12:37

$ git submodule init
$ git submodule update
in the repo after cloning will get the maps and translation repo because they're added as submodules in the main repo.

rafaelff commented on 2013-05-03 12:34

Maps added.
Submodules? I didn't understand what submodule you meant. Can you explain it?

minus commented on 2013-05-03 11:51

You should maybe add the teeworlds maps repo as well. Is there a way to just use the submodules that are already in the repository? I tried making it work just earlier but couldn't get it to work properly.

rafaelff commented on 2013-05-03 11:49

Adopted and updated.

rafaelff commented on 2013-05-03 00:45

mailed the maintainer...