Now using submodule feature to download maps and translation. Let me know if anything goes wrong.
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Package Details: teeworlds-git 0.7.start.480.g19e3433-1
Package Actions
| Package Base: | teeworlds-git |
|---|---|
| Description: | Multiplayer 2D shooter |
| Upstream URL: | http://teeworlds.com |
| Category: | games |
| Licenses: | |
| Conflicts: | |
| Provides: | |
| Submitter: | disastro |
| Maintainer: | josephgbr |
| Last Packager: | josephgbr |
| Votes: | 5 |
| First Submitted: | 2011-02-25 11:57 |
| Last Updated: | 2014-10-10 17:00 |
Dependencies (11)
Required by (0)
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Latest Comments
Comment by josephgbr
Comment by minus
Executing
$ git submodule init
$ git submodule update
in the repo after cloning will get the maps and translation repo because they're added as submodules in the main repo.
https://github.com/teeworlds/teeworlds/blob/master/.gitmodules
Comment by josephgbr
Maps added.
Submodules? I didn't understand what submodule you meant. Can you explain it?
Comment by minus
You should maybe add the teeworlds maps repo as well. Is there a way to just use the submodules that are already in the repository? I tried making it work just earlier but couldn't get it to work properly.
Comment by josephgbr
Adopted and updated.
Comment by josephgbr
mailed the maintainer...
Comment by josephgbr
@disastro: may I suggest some changes on your PKGBUILD? I just notice the following issues:
- Translations missing (as they are in different repository)
- Dependencies missing (e.g.: glu, listed in 'bam.lua')
For your convenience, here is a PKGBUILD I used to test translations: http://pastie.org/7165741
Comment by minus
Shouldn't this have a build-dependency on bam rather than cloning & building it?
Comment by disastro
@defe: Thanks for notifying, I'll change it when I get home, or tomorrow
Anonymous comment
_gitroot moved to git://github.com/teeworlds/teeworlds.git