Package Details: tome4 1.7.6-1

Git Clone URL: https://aur.archlinux.org/tome4.git (read-only, click to copy)
Package Base: tome4
Description: An open-source, single-player, role-playing roguelike game set in the world of Eyal.
Upstream URL: http://tome.te4.org/
Keywords: Eyal Maj Tales Tome Tome4
Licenses: custom, GPL3
Conflicts: tome4-beta, tome4-git, tome4-nomusic
Submitter: schuay
Maintainer: heavysink (lilac)
Last Packager: lilac
Votes: 75
Popularity: 0.139051
First Submitted: 2010-09-14 13:02 (UTC)
Last Updated: 2023-06-30 02:11 (UTC)

Latest Comments

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Harms commented on 2013-08-08 21:02 (UTC)

Ok, so I have done quite a bit of testing and trials with the SDL2 stuff in [extra]. The game compiles perfectly, it runs almost perfectly as well. What doesn't work: - Resolution! With dual monitor the only fullscreen resolution avaiable to me was 3600x1080 (the X screen resolution), but it's only rendering on the one monitor so 50% of my game is cut off to the right. I can choose a selection of windowed modes that works though. - The cursor is just a gray block of pointer. I think I will keep the SDL2-hg stuff (mercurial), as it seems to work perfectly unlike SDL2 (non-hg). I am open for suggestions though :) (PS: During my (offline) testing the Transmogrification box dropped off of Bill the stone troll, the hell? :O! )

Harms commented on 2013-08-08 13:40 (UTC)

Thanks for the heads up! I did managed to compile tome4 with SDL2 from extra, but there is no SDL2-ttf (at least not yet; I compiled the one from AUR). The game launches and the background is rendering, but as I am currently at work still, I haven't done a proper test yet. I will do more thorough tests later today, and if everything seems to work then I'll update the PKGBUILD.

Cravix commented on 2013-08-08 12:45 (UTC)

seems sdl2 rc version (2.0.0) and related libs are going into [extra] repo these days... does tome4 work with them?

Harms commented on 2013-08-06 13:52 (UTC)

I am not sure about this, but I do not think that the PKGBUILD is responsible for cleaning up old dependencies. That would be either pacman, or yaourt (or failing that the user) I think. Either way: Just run pacman -Qdt to list all orphans. If any of the old dependencies are listed there (sdl_*_hg's, and libpng12), just remove them with pacman. Btw: I think the reason why 1.0.1 stopped working was zlib being updated past libpng12 in such a way that libpng12 couldn't any longer call zlib correctly. Not even recompiling fixed it for me.

<deleted-account> commented on 2013-08-05 22:05 (UTC)

@Harms For me the 1.0.1 used to work, then got broken somehow. I then played binary 1.0.4, now decided to try this build. Anyway, the saves don't break (at least mine did not), but the problem I run into was, that the upgrade from 1.0.1 did not cleanly uninstall sdl-*-hg stuff. (might actually be only my problem because I had to hack these in place for the binary version). The game on x64 works as a charm. Thanks a lot for good work. :)

Harms commented on 2013-08-05 13:22 (UTC)

Oh, and also I believe upgrading from 1.0.1 will most probably break saves ...

Harms commented on 2013-08-05 13:14 (UTC)

Ok, I have uploaded the new version. It seems stable now, but I have only done limited testing for 32bit with VirtualBox with basic X and twm, no HW accel, and slow as shit :) I haven't really done this before, so bare with me a little. Please give feedback if there are any problems. - I moved the installation from /usr/lib/tome4 to /opt/tome4 because the package guidelines describe /opt as where to put self-contained software packages. - Instead of the custom icon, the package is installing the upstream icon located in the te4-1.0.4.teae archive.

AlexanderR commented on 2013-08-03 12:02 (UTC)

I am short on time and don't feel like wasting it on this game anymore (especially, taking in consideration current direction of development). Anyone, feel free to update it to whatever versions/patches you want.

Harms commented on 2013-07-30 11:24 (UTC)

I have located a memory access violation in the source. I will send you a mail with details and a patch later AlexanderR :) I know also that there is also some bug in the audio code somewhere, probably a leak, but I haven't taken the time to look into that yet. (I have already sent a message to DarkGod).