@tunczyk Will add gtk2 as optdep because program builds and functions without it.
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Package Details: ultimate-doom-builder-git 3.0.0.4239.99086de-1
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Git Clone URL: | https://aur.archlinux.org/ultimate-doom-builder-git.git (read-only, click to copy) |
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Package Base: | ultimate-doom-builder-git |
Description: | A level editor for Doom-engine games |
Upstream URL: | https://github.com/UltimateDoomBuilder/UltimateDoomBuilder |
Licenses: | GPL-3.0-or-later |
Conflicts: | ultimate-doom-builder |
Provides: | ultimate-doom-builder |
Submitter: | Gutawer |
Maintainer: | xiota |
Last Packager: | xiota |
Votes: | 3 |
Popularity: | 0.46 |
First Submitted: | 2022-09-10 19:35 (UTC) |
Last Updated: | 2025-07-15 17:09 (UTC) |
Dependencies (7)
- libxfixes
- mono (mono-gitAUR)
- git (git-gitAUR, git-glAUR) (make)
- imagemagick (imagemagick-gitAUR, imagemagick-full-gitAUR, imagemagick-fullAUR) (make)
- libglvnd (libglvnd-gitAUR) (make)
- mono-msbuild (make)
- gtk2 (gtk2-patched-filechooser-icon-viewAUR) (optional) – use non-built-in color scheme
Required by (0)
Sources (1)
Latest Comments
xiota commented on 2025-07-15 16:31 (UTC) (edited on 2025-07-15 16:36 (UTC) by xiota)
tunczyk commented on 2025-07-15 11:06 (UTC)
You may want to add 'gtk2' as dependency, without it UDB fails to load color scheme: "Gtk not found (missing LD_LIBRARY_PATH to libgtk-x11-2.0.so.0?), using built-in colorscheme"
xiota commented on 2024-06-27 12:35 (UTC) (edited on 2025-07-16 16:42 (UTC) by xiota)
This is a git package. Do not flag for mere version bumps. The version is automatically updated when built.
Flag for routine packaging tasks, like depends updates or sync with upstream changes. Make sure to adequately describe reason, including relevant error messages.
Comment for issues requiring further investigation. Use a pastebin for large blocks of text, more than ~3 lines.
Retro_Gamer commented on 2023-11-13 15:30 (UTC)
Yes, I figured that out today. Thank you for the response.
xiota commented on 2023-11-12 00:57 (UTC) (edited on 2023-11-12 02:01 (UTC) by xiota)
The problem is the loader script. I've opened an issue upstream. Also, this package now replaces the script with the following:
#!/usr/bin/env sh
_builder_path="$(dirname `readlink -f "$0"`)"
exec mono "${_builder_path:?}/Builder.exe" "$@"
Retro_Gamer commented on 2023-11-12 00:17 (UTC) (edited on 2023-11-13 15:30 (UTC) by Retro_Gamer)
This installs fine, but will not run. It gives only this error message:
Cannot open assembly 'Builder.exe': No such file or directory.
On further investigation it is just the symlink in
/usr/bin
points to /opt/ultimate-doom-builder/build
that doesn't work.
Running "mono Builder.exe" it from the terminal runs it fine.
FabioLolix commented on 2022-10-19 15:52 (UTC)
Hello, this need libglvnd
as makedepends otherwise the package will not build in clean chroot
Source/Native/OpenGL/OpenGLContext.cpp:386:10: fatal error: GL/glx.h: No such file or directory
386 | #include <GL/glx.h>
| ^~~~~~~~~~
compilation terminated.
You're welcome to build in a clean chroot before uploading to ensuring needed depends and makedepends are met, for convenience using extra-x86_64-build
from devtools
package https://wiki.archlinux.org/title/DeveloperWiki:Building_in_a_clean_chroot
Pinned Comments
xiota commented on 2024-06-27 12:35 (UTC) (edited on 2025-07-16 16:42 (UTC) by xiota)
This is a git package. Do not flag for mere version bumps. The version is automatically updated when built.
Flag for routine packaging tasks, like depends updates or sync with upstream changes. Make sure to adequately describe reason, including relevant error messages.
Comment for issues requiring further investigation. Use a pastebin for large blocks of text, more than ~3 lines.