Package Details: unity-editor 1:2018.2.0f2+20180711-1

Git Clone URL: (read-only)
Package Base: unity-editor
Description: The world's most popular development platform for creating 2D and 3D multiplatform games and interactive experiences.
Upstream URL:
Keywords: develop engine gamedev unity3d
Licenses: custom
Submitter: LeonardK
Maintainer: spacepluk (jurf, fwalch)
Last Packager: spacepluk
Votes: 129
Popularity: 2.190270
First Submitted: 2015-08-26 18:08
Last Updated: 2018-07-13 07:53

Sources (4)

Pinned Comments

spacepluk commented on 2018-01-19 12:03

MonoDevelop is officially deprecated:

spacepluk commented on 2018-01-03 10:01

Following 2013.3.0f1 all the components in UnitySetup correspond to separate AUR packages.

So, for example to get the editor with Android build support you need to install both: unity-editor-beta and unity-editor-beta-android. Check the optional dependencies for the other platforms/components.

MonoDevelop is not included since 2013.3.0b1:

jurf commented on 2016-11-07 21:01

This is not the beta package! Please do not flag it out of date if the new version has the letter "b" in it. Instead please look at

Latest Comments

spacepluk commented on 2018-07-20 09:42

@ealrann what filesystem are you using? have you tried in a different location?

ealrann commented on 2018-07-19 02:42


I have some trouble to makepkg this one. I just:

tar xfv unity-editor.tar.gz
cd unity-editor

Then I got this log:

==> Making package: unity-editor 1:2018.2.0f2+20180711-1 (Thu 19 Jul 2018 10:32:05 AM CST)
==> Checking runtime dependencies...
==> Checking buildtime dependencies...
mkdir: cannot create directory ‘/home/ealrann_public/pkg/unity-editor/unity-editor’: Not a directory

spacepluk commented on 2018-07-02 18:44

@retrakker no problem =) I just finished uploading the packages, let me know if you find any issues

retrakker commented on 2018-07-02 15:32

@spacepluk - wow. very much appreciated!

spacepluk commented on 2018-07-02 15:19

@retrakker that's a good idea, I'll upload another group of packages for that: unity-editor-lts*

retrakker commented on 2018-07-02 12:05

Are there any plans to have for of this repo to support the LTS line of Unity releases?

spacepluk commented on 2018-06-19 12:07

@mitchhentges I was about to answer, I was travelling and I couldn't answer. Glad you figured it out! :)

@arazosman I don't think a real-time kernel is necessary or helps with the crashes. Most crashes I've experienced that weren't known bugs, were caused by corrupted/incompatible data in the project's Library. Removing the Library folder and reimporting should be enough in those cases.

arazosman commented on 2018-06-16 15:56

If Unity crashes on loading projects, try to switch your kernel to a real-time kernel.

mitchhentges commented on 2018-06-14 19:40

EDIT: I was out of disk space, so the setup was failing. Not an issue with this package, sorry!

I'm getting an error when I run "makepkg":

==> Making package: unity-editor 1:2018.1.3f1+20180607-1 (Thu 14 Jun 2018 12:39:10 PM PDT)
==> Checking runtime dependencies...
==> Checking buildtime dependencies...
==> Retrieving sources...
  -> Found UnitySetup-2018.1.3f1
  -> Found unity-editor
  -> Found unity-editor.desktop
  -> Found unity-editor-icon.png
==> Validating source files with sha1sums...
    UnitySetup-2018.1.3f1 ... Passed
    unity-editor ... Passed
    unity-editor.desktop ... Passed
    unity-editor-icon.png ... Passed
==> Extracting sources...
==> Starting prepare()...
==> Removing existing $pkgdir/ directory...
==> Entering fakeroot environment...
==> Starting package()...
  -> Extracting EULA...
  -> Extracting Unity...
==> ERROR: A failure occurred in package().

spacepluk commented on 2018-05-10 18:14

@zerophase I can't see anything obvious, I would love to have that too :)

But it's probably more complicated than it sounds. I believe they would need to use an archiving format that uses a compression algorithm that allows parallelization. And then package a library that can handle that in a cross-platform installer and probably integrate it with their build systems, etc.

I would rather have them spend the time on the engine, hehe :D

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