Package Details: unity-editor 1:2018.2.15f1-1

Git Clone URL: https://aur.archlinux.org/unity-editor.git (read-only)
Package Base: unity-editor
Description: The world's most popular development platform for creating 2D and 3D multiplatform games and interactive experiences.
Upstream URL: https://unity3d.com/
Keywords: develop engine gamedev unity3d
Licenses: custom
Submitter: LeonardK
Maintainer: spacepluk (jurf, fwalch)
Last Packager: spacepluk
Votes: 141
Popularity: 4.012269
First Submitted: 2015-08-26 18:08
Last Updated: 2018-11-12 12:19

Sources (5)

Pinned Comments

spacepluk commented on 2018-01-19 12:03

MonoDevelop is officially deprecated: https://blogs.unity3d.com/2018/01/05/discontinuing-support-for-monodevelop-unity-starting-in-unity-2018-1/

spacepluk commented on 2018-01-03 10:01

Following 2013.3.0f1 all the components in UnitySetup correspond to separate AUR packages.

So, for example to get the editor with Android build support you need to install both: unity-editor-beta and unity-editor-beta-android. Check the optional dependencies for the other platforms/components.

MonoDevelop is not included since 2013.3.0b1: https://forum.unity.com/threads/2017-3-0b1-editor-issues.498477/#post-3242701

jurf commented on 2016-11-07 21:01

This is not the beta package! Please do not flag it out of date if the new version has the letter "b" in it. Instead please look at https://aur.archlinux.org/packages/unity-editor-beta/

Latest Comments

« First ‹ Previous 1 2 3 4 5 6 7 8 ... Next › Last »

spacepluk commented on 2018-07-02 18:44

@retrakker no problem =) I just finished uploading the packages, let me know if you find any issues

retrakker commented on 2018-07-02 15:32

@spacepluk - wow. very much appreciated!

spacepluk commented on 2018-07-02 15:19

@retrakker that's a good idea, I'll upload another group of packages for that: unity-editor-lts*

retrakker commented on 2018-07-02 12:05

Are there any plans to have for of this repo to support the LTS line of Unity releases?

spacepluk commented on 2018-06-19 12:07

@mitchhentges I was about to answer, I was travelling and I couldn't answer. Glad you figured it out! :)

@arazosman I don't think a real-time kernel is necessary or helps with the crashes. Most crashes I've experienced that weren't known bugs, were caused by corrupted/incompatible data in the project's Library. Removing the Library folder and reimporting should be enough in those cases.

arazosman commented on 2018-06-16 15:56

If Unity crashes on loading projects, try to switch your kernel to a real-time kernel.

mitchhentges commented on 2018-06-14 19:40

EDIT: I was out of disk space, so the setup was failing. Not an issue with this package, sorry!

I'm getting an error when I run "makepkg":

==> Making package: unity-editor 1:2018.1.3f1+20180607-1 (Thu 14 Jun 2018 12:39:10 PM PDT)
==> Checking runtime dependencies...
==> Checking buildtime dependencies...
==> Retrieving sources...
  -> Found UnitySetup-2018.1.3f1
  -> Found unity-editor
  -> Found unity-editor.desktop
  -> Found unity-editor-icon.png
==> Validating source files with sha1sums...
    UnitySetup-2018.1.3f1 ... Passed
    unity-editor ... Passed
    unity-editor.desktop ... Passed
    unity-editor-icon.png ... Passed
==> Extracting sources...
==> Starting prepare()...
==> Removing existing $pkgdir/ directory...
==> Entering fakeroot environment...
==> Starting package()...
  -> Extracting EULA...
  -> Extracting Unity...
==> ERROR: A failure occurred in package().
    Aborting...

spacepluk commented on 2018-05-10 18:14

@zerophase I can't see anything obvious, I would love to have that too :)

But it's probably more complicated than it sounds. I believe they would need to use an archiving format that uses a compression algorithm that allows parallelization. And then package a library that can handle that in a cross-platform installer and probably integrate it with their build systems, etc.

I would rather have them spend the time on the engine, hehe :D

zerophase commented on 2018-05-10 17:59

@spacepluk Thanks. I just wanted to check if there was a switch for unity-setup for specifying threads or core count. Would be so much faster if it could use all cores.

spacepluk commented on 2018-05-10 16:08

@zerophase I don't think so but I'll ask upstream.