Package Details: unity-editor 1:2018.3.9f1-1

Git Clone URL: https://aur.archlinux.org/unity-editor.git (read-only)
Package Base: unity-editor
Description: The world's most popular development platform for creating 2D and 3D multiplatform games and interactive experiences.
Upstream URL: https://unity3d.com/
Keywords: develop engine gamedev unity3d
Licenses: custom
Submitter: LeonardK
Maintainer: spacepluk (jurf, fwalch)
Last Packager: spacepluk
Votes: 146
Popularity: 3.109003
First Submitted: 2015-08-26 18:08
Last Updated: 2019-03-18 19:10

Sources (5)

Pinned Comments

spacepluk commented on 2018-01-19 12:03

MonoDevelop is officially deprecated: https://blogs.unity3d.com/2018/01/05/discontinuing-support-for-monodevelop-unity-starting-in-unity-2018-1/

spacepluk commented on 2018-01-03 10:01

Following 2013.3.0f1 all the components in UnitySetup correspond to separate AUR packages.

So, for example to get the editor with Android build support you need to install both: unity-editor-beta and unity-editor-beta-android. Check the optional dependencies for the other platforms/components.

MonoDevelop is not included since 2013.3.0b1: https://forum.unity.com/threads/2017-3-0b1-editor-issues.498477/#post-3242701

jurf commented on 2016-11-07 21:01

This is not the beta package! Please do not flag it out of date if the new version has the letter "b" in it. Instead please look at https://aur.archlinux.org/packages/unity-editor-beta/

jurf commented on 2015-08-27 06:35

Hiya.

Just want to inform you that we have already built a quite stable and matured PKGBUILD during the beta testing, just that I had problems uploading it. Would you be intersted in merging? It's name's gonna be `unity3d`, as per the website.

salviati commented on 2015-08-27 01:45

libpng12 is required for unity bug report tool.

TingPing commented on 2015-08-27 00:35

You can use `namcap` to track down deps already satisfied as well as various other issues (some can be ignored)

Also your install script needs to call `gtk-update-icon-cache` (see other packages for usage).

LeonardK commented on 2015-08-26 21:37

Hm, this would be another way (I did completely forget about ^^), but as we are not giving any parameters I think it's more transparent to just symlink. This way, someone who attaches gdb to the /usr/bin/Unity won't be surprised by bash stuff either :D

lybin commented on 2015-08-26 21:30

@LeonardK, I think the right way is to create a file unity-editor:

#/bin/bash
exec /opt...../Unity

And install -m755 unity-editor /usr/bin/unity-editor

LeonardK commented on 2015-08-26 21:11

... just remembered, .install file is the solution.

LeonardK commented on 2015-08-26 21:04

@lybin:
Do you know how to make symlinks within a PKGBUILD? They are not relative and thus it links to the place where the package is built rather than extracted to.
Prolbably there's a wiki page for this, will lookup 2morrow.

LeonardK commented on 2015-08-26 21:02

@lybin:
nvm, removed my comment.

LeonardK commented on 2015-08-26 20:55

@lybin:
Hm, bad news concerning the symlink :/

It seems that the Unity binary gets confused when launched via the /usr/bin symlink and thinks that the chrome-sandbox doesn't have the right permissions...

LeonardK commented on 2015-08-26 20:45

@TingPing:
Yep, been working on all that. At first I just to make sure used ldd to figure out dependencies.
But I've switched to the forum-doc and now there should be far less of them.