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Package Details: unnamed-sdvx-clone v0.6.0-2
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Git Clone URL: | https://aur.archlinux.org/unnamed-sdvx-clone.git (read-only, click to copy) |
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Package Base: | unnamed-sdvx-clone |
Description: | A game based on K-Shoot MANIA and Sound Voltex |
Upstream URL: | https://github.com/Drewol/unnamed-sdvx-clone |
Keywords: | game |
Licenses: | MIT |
Conflicts: | unnamed-sdvx-clone-git |
Submitter: | encadyma |
Maintainer: | encadyma (scatterfish) |
Last Packager: | scatterfish |
Votes: | 8 |
Popularity: | 0.46 |
First Submitted: | 2020-03-28 09:51 (UTC) |
Last Updated: | 2025-05-20 22:05 (UTC) |
Dependencies (12)
- freetype2 (freetype2-qdoledAUR, freetype2-gitAUR, freetype2-qdoled-aw3225qfAUR, freetype2-macosAUR)
- libarchive (libarchive-gitAUR)
- libjpeg (mozjpeg-gitAUR, libjpeg-turbo-gitAUR, mozjpegAUR, libjpeg-turbo)
- libogg (libogg-gitAUR)
- libpng (libpng-gitAUR, libpng-apngAUR)
- libvorbis (libvorbis-aotuvAUR, libvorbis-aotuv-lancerAUR, libvorbis-gitAUR)
- mesa (mesa-wsl2-gitAUR, mesa-amd-bc250AUR, mesa-minimal-gitAUR, vulkan-terakan-gitAUR, mesa-gitAUR, mesa-fp8-gitAUR, amdonly-gaming-mesa-gitAUR, mesa-fsr4-gitAUR, mesa-amber)
- openssl (openssl-gitAUR, openssl-staticAUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- zlib (zlib-gitAUR, zlib-ng-compat-gitAUR, zlib-ng-compat)
- cmake (cmake3AUR, cmake-gitAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
Latest Comments
scatterfish commented on 2025-05-21 22:59 (UTC) (edited on 2025-05-21 22:59 (UTC) by scatterfish)
It was fixed quickly because I decided to just submit a fix for it myself :)
I made a patch for the changes and added that patch to this package, which will stay until the next release. No changes are needed now for the
unnamed-sdvx-clone-git
package.emmie commented on 2025-05-21 22:52 (UTC)
Looks like the issue was fixed upstream faster than I thought! https://github.com/Drewol/unnamed-sdvx-clone/pull/699. I haven't tested the new build yet, but it might be possible to revert some of the hotfixes now. This is only to the develop branch though, no new versions of the game yet (so the fix might still be needed until the next usc version?)
scatterfish commented on 2025-05-20 22:07 (UTC)
Should be fixed now. Let me know if there are any issues building/installing still.
scatterfish commented on 2025-05-18 02:31 (UTC)
Thanks for the heads up about the build issue currently. I read the issue thread and I don't know how I feel about adding workarounds in the PKGBUILD to separately clone third party repositories as a temporary fix... This feels like something that should probably be fixed upstream. The
unnamed-sdvx-clone-git
package would also need to be updated with this workaround and then both reverted after the fix is merged. Maybe if the fix doesn't come quickly then implementing a workaround makes more sense. For now, I'm of the mind to wait and see.emmie commented on 2025-05-18 00:36 (UTC) (edited on 2025-05-18 00:37 (UTC) by emmie)
The current version of usc has some issues related to cmake versions, the package doesn't build as-is. See this issue: https://github.com/Drewol/unnamed-sdvx-clone/issues/698. I think in short is 1) build cpr separately, 2) git clone the latest version of rapidjson from tencent and replace the one in third_party/discord-rpc/, and 3) use -DCMAKE_POLICY_VERSION_MINIMUM=3.5 when building others.
The maintainer will probably be working on a fix. In the meantime the above can be used to patch the PKGBUILD file for a working copy
M1ssing0 commented on 2024-10-24 06:06 (UTC)
To anyone experiencing build error caused by discord-rpc, replace it's dependency rapidjson with one from the source
Akitake commented on 2024-07-17 07:47 (UTC) (edited on 2024-07-17 07:55 (UTC) by Akitake)
To anyone who was also confused after installing this.
The game is installed as
usc-game
and does not create a desktop file, simply run that in a terminal. You could make a desktop file yourself and/or add it to Lutris as a native game executing usc-game.The game files are located
/opt/unnamed-sdvx-clone/
, now you know where to add yoursongs
andskins
. Feel free to chown those two directories and symlink them somewhere else for easy access.encadyma commented on 2020-03-28 21:12 (UTC) (edited on 2020-03-30 20:27 (UTC) by encadyma)
UPDATE: below has been temp-fixed as of rev3, but still provides useful guidance.
Due to the way that unnamed-sdvx-clone works, the current build of the game will attempt to read the main configuration and song data out of the binary folder, which is system-protected in the case of this build. With the latest release, you can circumvent this by setting -gamedir to any user-writable directory.