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Package Details: unnamed-sdvx-clone v0.6.0-1
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Git Clone URL: | https://aur.archlinux.org/unnamed-sdvx-clone.git (read-only, click to copy) |
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Package Base: | unnamed-sdvx-clone |
Description: | A game based on K-Shoot MANIA and Sound Voltex |
Upstream URL: | https://github.com/Drewol/unnamed-sdvx-clone |
Keywords: | game |
Licenses: | MIT |
Conflicts: | unnamed-sdvx-clone-git |
Submitter: | encadyma |
Maintainer: | encadyma (fuzzineer) |
Last Packager: | fuzzineer |
Votes: | 7 |
Popularity: | 0.177314 |
First Submitted: | 2020-03-28 09:51 (UTC) |
Last Updated: | 2024-07-02 19:25 (UTC) |
Dependencies (12)
- freetype2 (freetype2-qdoledAUR, freetype2-macosAUR, freetype2-gitAUR)
- libarchive (libarchive-gitAUR)
- libjpeg (mozjpeg-gitAUR, libjpeg-turbo-gitAUR, mozjpegAUR, libjpeg-turbo)
- libogg (libogg-gitAUR)
- libpng (libpng-apngAUR, libpng-gitAUR)
- libvorbis (libvorbis-aotuvAUR, libvorbis-aotuv-lancerAUR, libvorbis-gitAUR)
- mesa (mesa-minimal-gitAUR, mesa-gitAUR, amdonly-gaming-mesa-gitAUR, mesa-amd-bc250AUR, mesa-git-frog-fifo-v1AUR, mesa-amber)
- openssl (openssl-gitAUR, openssl-staticAUR)
- sdl2 (sdl2-compat-gitAUR, sdl2-gitAUR)
- zlib (zlib-ng-compat-gitAUR, zlib-gitAUR, zlib-ng-compatAUR)
- cmake (cmake-gitAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
Latest Comments
Akitake commented on 2024-07-17 07:47 (UTC) (edited on 2024-07-17 07:55 (UTC) by Akitake)
To anyone who was also confused after installing this.
The game is installed as
usc-game
and does not create a desktop file, simply run that in a terminal. You could make a desktop file yourself and/or add it to Lutris as a native game executing usc-game.The game files are located
/opt/unnamed-sdvx-clone/
, now you know where to add yoursongs
andskins
. Feel free to chown those two directories and symlink them somewhere else for easy access.encadyma commented on 2020-03-28 21:12 (UTC) (edited on 2020-03-30 20:27 (UTC) by encadyma)
UPDATE: below has been temp-fixed as of rev3, but still provides useful guidance.
Due to the way that unnamed-sdvx-clone works, the current build of the game will attempt to read the main configuration and song data out of the binary folder, which is system-protected in the case of this build. With the latest release, you can circumvent this by setting -gamedir to any user-writable directory.