Package Details: unreal-engine-git 4.26.1-2

Git Clone URL: https://aur.archlinux.org/unreal-engine-git.git (read-only, click to copy)
Package Base: unreal-engine-git
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Licenses: custom:UnrealEngine
Submitter: jirian
Maintainer: jirian
Last Packager: jirian
Votes: 2
Popularity: 0.000002
First Submitted: 2021-02-04 10:00 (UTC)
Last Updated: 2021-02-04 10:16 (UTC)

Latest Comments

ruestique commented on 2021-09-01 02:14 (UTC) (edited on 2021-09-01 02:15 (UTC) by ruestique)

ERROR: Unhandled exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Security.SecurityException: No access to the given key ---> System.UnauthorizedAccessException: Access to the path '/etc/mono/registry/LocalMachine' is denied. ---> System.IO.IOException: Permission denied

meh..

⏎ sudo chmod uog+rw /etc/mono/registry

chmod: cannot access '/etc/mono/registry': No such file or directory

ruestique commented on 2021-08-31 17:35 (UTC)

does it pull the latest (4.27) version ?

Neko-san commented on 2021-03-15 07:37 (UTC) (edited on 2021-03-15 07:39 (UTC) by Neko-san)

To my understanding, UE4 is supposed to set up a make file for C++ projects then execute that make file using Mono (for some weird reason) but UE4 refuses to properly execute this process no matter what I do, and in any scenario

An error occurred when trying to generate project files.
-----------

Running /opt/unreal-engine-git/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="/home/neko-san/Documents/Unreal Projects/test/test.uproject" -game -engine -progress

Running Mono...

Fixing inconsistent case in filenames.
/opt/unreal-engine-git/Engine/Intermediate/Build/BuildRules/UE4Rules.dll:
error: gamemodeauto:
ERROR: Unable to compile source files.

jirian commented on 2021-03-15 07:10 (UTC)

What exactly fails? Could you send here some sort of error message?

Neko-san commented on 2021-03-14 23:11 (UTC) (edited on 2021-03-15 00:56 (UTC) by Neko-san)

For some reason, when I try to start or open a new or pre-existing C++ project after compiling the engine from here, it always fails to set things up