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Package Details: unreal-engine 4.25.4-3
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game UE4 Unreal |
Licenses: | |
Submitter: | acerix |
Maintainer: | acerix (zerophase, Shatur) |
Last Packager: | Shatur |
Votes: | 58 |
Popularity: | 1.89 |
First Submitted: | 2016-05-01 18:37 |
Last Updated: | 2020-11-21 02:34 |
Dependencies (15)
- icu (icu-git, icu-git-static)
- lld (llvm-toolchain-nightly-bin, llvm-git)
- python (python-dbg)
- sdl2 (sdl2-ime-support, sdl2-rbp-bin, sdl2-hidpi-hg, sdl2-rpi, sdl2-nox, sdl2-hg, sdl2-minimal-hg)
- xdg-user-dirs
- dos2unix (dos2unix-git) (make)
- git (git-git) (make)
- mono (mono48, mono-alpha, mono-beta, mono-stable, mono-visualstudio, mono-git, mono-alt-csc, mono5, mono-nightly) (make)
- openssh (openssh-hpn-git, openssh-git, openssh-gssapi, openssh-selinux, openssh-hpn) (make)
- clion (optional) – IDE for projects
- cmake (cmake-git) (optional) – build system for projects
- codelite (codelite-bin, codelite-git) (optional) – IDE for projects
- kdevelop (kdevelop-git) (optional) – IDE for projects
- qt5-base (qt5-base-git, qt5-base-fractional-fix, qt5-base-headless) (optional) – qmake build system for projects
- qtcreator (qtcreator36, qtcreator42, qtcreator41, qtcreator-git, qtcreator-prerelease) (optional) – IDE for projects
Latest Comments
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zerophase commented on 2016-05-05 20:52
I tried a bit with 3.7, and couldn't get it to compile. I think it has something to do with libJPG. In some of the code they mention Clang 3.7 being compatible. Must be something they're going to support better in the next version.
acerix commented on 2016-05-05 15:48
I have not, but I'll give it a try when I have some time. The Linux README says that clang 3.6 is supported but no mention of 3.7, however some of their documentation is outdated.
https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Build/BatchFiles/Linux/README.md#prerequisites
zerophase commented on 2016-05-05 15:41
Thanks. That's what I ended up doing. Have you tried getting it compiling with clan 3.7 yet?
acerix commented on 2016-05-05 13:14
I think you would need 128 GB of RAM to build this in tmpfs, instead you should download the PKGBUILD to a drive where you have that much space and run makepkg from there. If you are using a package builder, maybe set the build dir to /var/tmp instead. That way you can also keep the source files, so you can update to a new version without downloading the whole thing.
zerophase commented on 2016-05-05 01:49
Well, I learned the hard way why swap space is recommended to be at least half your ram. I think I'll have to mount tmp to disk temporarily.