Package Details: unreal-engine 4.25.4-3

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: Shatur
Votes: 57
Popularity: 0.96
First Submitted: 2016-05-01 18:37
Last Updated: 2020-11-21 02:34

Latest Comments

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Shatur commented on 2019-12-22 21:08

@vesterlay, please, read the wiki.

vesterlay commented on 2019-12-22 21:05

Warning: Permanently added the RSA host key for IP address 'xxx.xx.118.3' to the list of known hosts.
git@github.com: Permission denied (publickey).
fatal: Could not read from remote repository.

Please make sure you have the correct access rights
and the repository exists.

Does sb know what to do in this case? Tried to install through pamac..

Shatur commented on 2019-12-22 21:01

@niqingliang2003, I'm working on it now. I decided to rewrite PKGBUILD from scratch, here is my changes:

  • I moved downloading of Unreal Engine to prepare section. This allows me to explicitly check access to the repository (and notify user about it!) and specify --depth=1 to reduce the amount of downloaded data from repo to 200 MiB.
  • I removed cmake from makedepends because it is not used.
  • After 4.24 Unreal Engine disallow to use system clang. Even if setup script do not download the toolchain, the builder will not see the system clang. Perhaps this can also be fixed, but so far there is no solution, so I suggest using the proposed clang for now.
  • I removed all obsolete patches and updated all information, now PKGBUILD looks clean.
  • PKGBUILD now works with the latest (4.24.1) version.
  • I renamed .desktop file to com.unrealengine.UE4Editor to follow desktop entry specifications and renamed icon to lower case for desktop icon themes compatibility.

You can get it here if you want it now (you will need to rename UE4Editor.desktop to com.unrealengine.UE4Editor.desktop). I am currently working on cleaning garbage (.lib, .a and other). As soon as I finish, I will push these changes, let me a few days.

niqingliang2003 commented on 2019-12-22 14:35

how about new 4.24 release?

eyupgurel commented on 2019-12-15 12:49

Never mind any release above 4.22-3. First and foremost this freezing issue must be sorted out. Freezing will annihilate any promised advantages offered by newer versions.

Slasher006 commented on 2019-12-15 09:13

i also have the 3 second freeze (its not random!!!). Last working version is 4.22-3-release! Also master has the freezing. I tryed every tip i could find but no luck. gfx is a 1070ti nvdriver is 440-36.

niqingliang2003 commented on 2019-12-11 14:44

@galaxy0419 thanks! I disabled it already, and enabled/disabled compositor, still same result.

on my pc, freeze every 3 seconds, but not random freeze.

and on another pc with amd old video card, work as expected.

galaxy0419 commented on 2019-12-11 01:33

@eyupgurel @niqingliang2003 The issue is described in the wiki, just disable index file content in the KDE file search options. — https://wiki.archlinux.org/index.php/Unreal_Engine_4#Random_freeze_under_KDE

Halikular commented on 2019-12-07 00:35

@eyupgurel @niqingliang2003 I have no problem running the software, at first it was badly scaled on my 1080p monitor, so I changed high DPI scaling to off. Now i t looks as it should. I'm running i3, and have no problem, vkcube also run without hesitation. I'm on NVIDIA Optimus laptop with 930MX.

niqingliang2003 commented on 2019-12-07 00:12

@eyupgurel same issue! I found it may be related with kde/nvidia. I'm using kde/nvidia1070, the command vkcube has some lag. 1. when enabled compositor + running glxgears, window has lag when close with lcd's edge. 2. vkcube report 60fps, but has lag obviously. 3. UE4Editor fps will drop <10 every 3seconds.