Package Details: unreal-engine 4.25.4-3

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: Shatur
Votes: 57
Popularity: 0.97
First Submitted: 2016-05-01 18:37
Last Updated: 2020-11-21 02:34

Latest Comments

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ruestique commented on 2019-10-03 16:21

@diogobaeder - Epics hates FLOSS community, they completely under Autodesk, Intel, nvidia, Microsoft patronize....

So you pay money - you get support, so on Linux you free ;-)

diogobaeder commented on 2019-10-02 21:23

Has anybody ever tried to ask Epic for storage somewhere for storing the compiled engine? I mean, of course it's our interest, but I think there might be a chance the company wants to help our community getting our hands on the engine easier. One of the users here even uses Unity instead of Unreal just because of that.

zerophase commented on 2019-10-02 17:28

@wolfyrion that being said, I do have a patch I can put together for enabling ccache support that might offer compile length improvements for future compiles you're welcome to try out. For me it speeds up recompiling the various libraries, while not improving the actual engine compile. You might notice greater speed ups than me with how long you take to compile. How's your system setup, in terms of compiling Unreal? Do you have enough ram to compile in memory?

zerophase commented on 2019-10-02 14:34

@wolfyrion no. File size would be about 30 gigs+. It is impractical to store that with free storage. UE is pretty much intended for a professional workstation. You might not meet the system requirements if it takes that long to compile.

wolfyrion commented on 2019-09-30 09:37

Any chance to get a bin file? It takes hours and hurts the CPU to install UE.

This is the only reason I am using Unity.

Thank you very much for your time and effort.

zerophase commented on 2019-09-06 22:48

Currently building 4.23 if it builds successfully I'll update the package.

html5-build.patch was removed as it no longer applies. If anyone needs an html5 build submit a patch. Ideally, one that will be accepted by upstream as well.

eyupgurel commented on 2019-06-25 09:06

@zerophase sequence of operations defined in this package ran perfectly. I had an issue with the sound with my previous compilation. But with your package I have no issue whatsoever. I greatly appreciate for your time an effort invested.

zerophase commented on 2019-06-23 15:34

@eyupgurel I have a patch working for fixing shadowing issues with clang 8. That should significantly speed up compilation times. I can have that out in a couple of hours. Looks like Epic is backlogging and might not get to my patch in awhile. If anyone see any potential issues with the patch please let me know.

eyupgurel commented on 2019-06-23 12:25

I have installed dependencies listed here. git cloned and compiled UE4 4.22.3 version from Unreal Engine account. No issues so far I can develop, build and compile my games without any issue so far.

ruestique commented on 2019-04-29 05:34

@diogobaeder bin packages doesn't require compiling ;)

but it has a reason for that

like what? I always curious, and my only thought - is just because of poor, not optimized, code base, they pay money, and some folks do their job, meanwhile Godot have to make all nice and dandy =)

As for me I chose Unreal for the tech and AAA picture, but Godot working on that, and we will get it eventually. We already have better physics engine, so yeah, FLOSS win ;)

btw with GDNative you can write plugins and low level stuff with almost any language, Nim for example great Python like alternative of ugliest ++