@zerophase Thanks and nice work, it builds fine for me with clang 4 now.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.95 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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acerix commented on 2017-05-09 19:10 (UTC)
zerophase commented on 2017-05-09 02:26 (UTC)
I just added Clang 4.0 support. I have not noticed any crashes on my end, if there are any issues let me know.
pepper_chico commented on 2017-04-24 05:35 (UTC) (edited on 2017-04-24 05:39 (UTC) by pepper_chico)
@zerophase that was not the case since I tried to download the offending file with wget and firefox and it kept corrupting, it stopped failing at some point. I advice do clone the package and install it through makepkg for sure as it's too big to run into the risk of failing and have to start from beginning, downloading it again. Build went fine under 16GB, no problems.
aeonsiraus commented on 2017-04-23 14:52 (UTC) (edited on 2017-04-23 14:52 (UTC) by aeonsiraus)
clang downgrade to 3.5-3.9 may be necessary, since 4.0 is not supported yet.
zerophase commented on 2017-04-21 10:38 (UTC)
@pepper_chico It's probably you running out of ram. If I'm recalling correctly using yaourt I needed about 40 gigs of ram (maybe even more) to build Unreal in ram. You can assign yaourt a temp directory on disk through the config file, and then you shouldn't have any issues with building from yaourt.
pepper_chico commented on 2017-04-16 14:58 (UTC)
Managed to build after some tries. It's better to clone the package and makepkg it yourself than rely on yaourt since build may fail at some point for a random reason but may success next.
pepper_chico commented on 2017-04-16 02:42 (UTC)
Error when downloading some file:
==> Starting prepare()...
patching file /tmp/tmp.IkA8qeHQu6/yaourt-tmp-francisco/aur-unreal-engine/src/UnrealEngine/Engine/Build/BatchFiles/Linux/Setup.sh
Hunk #1 succeeded at 156 (offset 3 lines).
patching file /tmp/tmp.IkA8qeHQu6/yaourt-tmp-francisco/aur-unreal-engine/src/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs
Hunk #1 succeeded at 387 (offset -6 lines).
Registering git hooks... (this will override existing ones!)
Github build
Checking / downloading the latest archives
Checking dependencies (excluding Win32, Win64, Mac, Android)...
Updating dependencies: 0% (901/26282), 23.2/4067.6 MiB | 0.00 MiB/s...
Failed to download 'http://cdn.unrealengine.com/dependencies/3151125-2ad56d47a97a48549bcd92c9e0cadff4/05fce820dac2128b1d1976aff55e0c4a49c49471': Can't read from pack stream (CorruptPackFileException)
zerophase commented on 2017-04-14 18:38 (UTC)
Manjaro isn't Arch. I have absolutely no problems installing this package on Arch.
Olorin.Narya commented on 2017-03-30 02:12 (UTC)
Hi, I got an error about file not found.
only
/Engine/Binaries/DotNET/IOS/IPhonePackager.exe
I realize that could be the flags to wipe windows/mac related files, so I commented again this, and run yaourt.
The package built and installed, but other errors of files not found were reported, like 30 (just guessing), but they didn't stop the building this time.
Nvidia/bumblebee/intel i5 - Manjaro xfce4
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.