Package Details: unreal-engine 5.3.2-0

Git Clone URL: (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL:
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 74
Popularity: 0.26
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-02-17 03:26 (UTC)

Dependencies (28)

Required by (1)

Sources (5)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page:

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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Neko-san commented on 2023-11-19 19:02 (UTC)

@six Fixed it

slx commented on 2023-11-19 11:57 (UTC) (edited on 2023-11-19 12:03 (UTC) by slx)

This line 85:

# Valid values are false / disabled / default, auto, and native

if [ "${arch_auto}" != true ] && [ "${arch_auto}" != false ]; then

prevents using values: disabled, default, auto and native.

juancarlospaco commented on 2023-09-22 19:11 (UTC)

The default soft and hard max open file per process limit is too small for UE5 maps with world partition, so increase it if you get crashes loading maps or big asset packs.

dsensy commented on 2023-09-09 08:42 (UTC)

No prob @Neko-san and thanks for the package !

Neko-san commented on 2023-09-08 21:18 (UTC) (edited on 2023-09-08 21:19 (UTC) by Neko-san)

@dsensy Sorry about that; i think I've made that versioning mistake before and I keep forgetting that Epic does their versioning this way

dsensy commented on 2023-09-08 21:14 (UTC)

Hello, I think the package version should be "5.3.0" because the branch 5.3-release does not exist.

Neko-san commented on 2023-09-05 00:53 (UTC) (edited on 2023-09-05 00:54 (UTC) by Neko-san)

@juancarlospaco You're missing the part where I mentioned that this permission issue is not solvable via the PKGBUILD. I've tried. If you encoubter such issues, edit the install location to somewhere you have user privileges by default. I've said this already in that same response.

juancarlospaco commented on 2023-09-04 14:01 (UTC)

@Neko-san Yes, thanks, I read and executed the groupadd/usermod/chown/chmod, but still that not fixes it, do it on your PC, open UE5 in the create new project window, try to create a new project but using "C++" instead of "Blueprints" and you likely will see errors.

Neko-san commented on 2023-09-03 15:42 (UTC)

@juancarlospaco This isn't the first time I've answered that question for you; I even pinned it:

juancarlospaco commented on 2023-09-03 13:40 (UTC)

If you try to create a pure C++ project (No Blueprints) it complains:

An error occurred while trying to generate project files.
Running /opt/unreal-engine/Engine/Build/BatchFiles/Linux/  -projectfiles -project="/home/juan/ue/CPPero/CPPero.uproject" -game -engine -progress
Setting up bundled DotNet SDK
chmod: changing permissions of '/opt/unreal-engine/Engine/Build/BatchFiles/Linux/../../../Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet': Operation not permitted.

I fixed it by executing:

sudo chown $USER /opt/unreal-engine/Engine/Build/BatchFiles/Linux/../../../Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet

It is Ok to chown or chmod because its a local bundled copy (it is a weird path but works), this should be added to the install process IMHO.