Package Details: voidsw-git r9142_e3946bf81-1

Git Clone URL: https://aur.archlinux.org/eduke32-git.git (read-only, click to copy)
Package Base: eduke32-git
Description: Advanced Shadow Warrior source port - git version
Upstream URL: http://eduke32.com
Licenses: GPL, custom: BUILD
Conflicts: voidsw
Provides: voidsw
Submitter: parkerlreed
Maintainer: parkerlreed
Last Packager: prg
Votes: 5
Popularity: 0.000000
First Submitted: 2020-04-15 11:56 (UTC)
Last Updated: 2020-06-13 18:04 (UTC)

Dependencies (10)

Required by (0)

Sources (2)

Latest Comments

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AreaOfZero commented on 2026-05-01 04:10 (UTC) (edited on 2026-05-01 04:11 (UTC) by AreaOfZero)

Getting this error when building the package. Seems ld isn't able to find any of the object files for some reason.

/usr/bin/ld: cannot find obj/duke3d/common.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/duke3d/grpscan.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/lz4.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/miniz.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/miniz_tdef.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/miniz_tinfl.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/xxhash.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/2d.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/animvpx.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/baselayer.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/cache1d.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/clip.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/colmatch.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/common.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/communityapi.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/compat.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/cpuid.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/crc32.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/defs.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/dxtfilter.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/dynamicgtk.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/enet.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/engine.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/fix16.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/glbuild.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/glsurface.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/gtkbits.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/hash.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/hightile.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/klzw.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/kplib.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/loguru.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/md4.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/mdsprite.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/mhk.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/mmulti.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/mutex.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/osd.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/palette.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/pngwrite.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/polymer.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/polymost.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/pragmas.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/rev.o.debug.temp.o: No such file or directory
/usr/bin/ld: cannot find obj/build/screenshot.o.debug.temp.o: No such file or directory
...

it goes on like that for a few dozen more lines, ending with:

Failed linking eduke32!
If the build options, environment, or system packages have changed, run 'make clean' and try again.
make: *** [GNUmakefile:803: eduke32] Error 1

cucu9 commented on 2024-03-07 04:13 (UTC) (edited on 2024-03-07 04:13 (UTC) by cucu9)

failing to build recently. this solution worked for me > https://aur.archlinux.org/packages/eduke32#comment-958281

"You need to replace debug by !debug in /etc/makepkg.conf in line OPTIONS from GLOBAL PACKAGE OPTIONS section (bottom of the file)"

prg commented on 2020-06-25 14:15 (UTC) (edited on 2020-06-25 14:15 (UTC) by prg)

Hmm.. @mjr4077au - am I seeing the same versioning that you are? eduke's version looks fine in the log for me

$ head -n 1 ~/eduke32.log 
EDuke32 r9142_e3946bf81-e3946bf81
$ head -n 1 ~/voidsw.log 
VoidSW r(?)

mjr4077au commented on 2020-06-19 12:03 (UTC)

For the make line for EDuke32, probably best to drop the VC_REV=${pkgver/r} as it's mucking up the versioning in-game. Check version in log of VoidSW (right) vs EDuke32.

Opvolger commented on 2020-06-15 20:09 (UTC)

thnx

prg commented on 2020-06-13 18:04 (UTC)

Added aarch64 - thanks @Opvolger

Opvolger commented on 2020-06-13 18:01 (UTC)

Can you add aarch64?

arch=('i686' 'x86_64' 'aarch64')

It works on my pinebook-pro. Thanks in advance

parkerlreed commented on 2020-06-12 18:35 (UTC)

It seems we're doing it right. Split building was removed https://git.archlinux.org/pacman.git/tree/NEWS?h=v5.0.0#n40

parkerlreed commented on 2020-06-12 18:33 (UTC)

Oh I see what you mean now about it building both but only installing what you want. Yeah not ideal but works fine for now.