Package Details: xbox-cloud-gaming 1.0.20-1

Git Clone URL: https://aur.archlinux.org/xbox-cloud-gaming.git (read-only, click to copy)
Package Base: xbox-cloud-gaming
Description: An Electron Linux desktop app for Xbox Cloud Gaming
Upstream URL: https://github.com/marzeq/xbox-cloud-gaming-electron/
Keywords: xbox xbox-cloud xbox-cloud-gaming xboxcloud xboxcloudgaming xcloud
Licenses: GPL3
Submitter: marzeq
Maintainer: marzeq
Last Packager: marzeq
Votes: 4
Popularity: 0.018321
First Submitted: 2022-07-05 17:48 (UTC)
Last Updated: 2022-10-02 12:03 (UTC)

Latest Comments

marzeq commented on 2022-10-22 16:35 (UTC) (edited on 2022-10-22 16:35 (UTC) by marzeq)

On my side, the quality is now on pretty much par with being on Windows w/ Edge (best case scenario), so I'm afraid that this might be an issue on your side. You can launch the app with the --normal-user-agent flag to compare between the Windows and default user agent and see if replacing the user agent affects your quality at all. Lmk how it goes

camperotactico commented on 2022-10-02 15:05 (UTC)

I just played it for a bit on both this app and chromium. I have the impression that now runs a bit worse than it did before this very last update? Could it be the case? I fear I am giving you bad feedback as I am not sure whether the low quality I am seeing now is due to the changes you pushed or due to my connection with MS servers

marzeq commented on 2022-10-02 12:05 (UTC)

I pushed out an update that will hopefully fix this by setting the User-Agent header as well. At this point, I've matched the full functionality of the extension you mentioned, so there's nothing else I really can do.

Let me know if it does or doesn't work.

Thanks!

marzeq commented on 2022-10-02 11:03 (UTC)

I see. This might have to do with the user agent checking method that Microsoft does (header vs JS) and I'm unsure which one they're using. Currently I'm only replacing the value that's inside of JS. I'll look into setting the header aswell (although I'm not quite sure how to do that yet).

camperotactico commented on 2022-10-02 10:57 (UTC)

Don't worry about taking some time. I am just happy to see this package even exist hahaha. Unfortunately, I don't think the changes you've push actually solved the issue. It is hard for me to properly measure/compare the quality between chromium + extension and your app, but I have taken two screenshots where the difference in quality can be seen. It is not that noticeable when the camera is not moving, but the mountains in the background already display very visible blocking artifacts.

<img alt="chromium" src="https://i.imgur.com/ATsfFKL.png" /> <img alt="this aur package" src="https://i.imgur.com/DHTQmue.png" />

I would be happy to test and report any other update to this project. Thanks again for your contribution :)

marzeq commented on 2022-09-26 19:35 (UTC)

Hey @camperotactico!

I'm terribly sorry for being a month late. I've pushed out an update that will hopefully address your issue. If you have any more questions, please let me know!

Cheers!

camperotactico commented on 2022-08-26 14:06 (UTC)

Hi, first of all, thanks for making this package available. It is just what I was looking for and I greatly appreciate it.

However, there is still an issue that prevents me from using it instead of a chromium based web browser: The image quality is noticeable lower than on a browser that runs an extension to trick the site to think the device runs on windows.

https://old.reddit.com/r/xcloud/comments/vrfmuz/quality_on_linux/

Would it be possible to include that same behavior in this package?