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Package Details: xone-dkms-git 0.5.8.r0.gf2aa9fe-2
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| Git Clone URL: | https://aur.archlinux.org/xone-dkms-git.git (read-only, click to copy) |
|---|---|
| Package Base: | xone-dkms-git |
| Description: | Modern Linux driver for Xbox One and Xbox Series X|S controllers |
| Upstream URL: | https://github.com/dlundqvist/xone |
| Licenses: | GPL-2.0-or-later |
| Conflicts: | xone-dkms |
| Provides: | xone-dkms |
| Submitter: | None |
| Maintainer: | xiota (Lawstorant) |
| Last Packager: | xiota |
| Votes: | 17 |
| Popularity: | 0.000751 |
| First Submitted: | 2021-07-01 19:03 (UTC) |
| Last Updated: | 2026-04-12 01:15 (UTC) |
Latest Comments
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xiota commented on 2026-04-11 22:05 (UTC) (edited on 2026-04-11 22:08 (UTC) by xiota)
@Davius I will review the package. However, let's be clear. That is an alternate proposal, not gameslayer's request. Also, Arch Linux proper is still x86-64 only.
Davius commented on 2026-04-11 20:56 (UTC)
Hi @xotia As requested by gameslayer, you should change arch=x86_64 to any. Using namcap confirm that -dkms pkg should be any. Also now arch is available in aarch64 architecture.
Best regards
Lawstorant commented on 2026-01-11 23:15 (UTC)
@xiota no, there isn't anyone with aarch64 to test. I guess we don't use anything specific to x86 BUT certainly, can't vouch it will always work.
Arch Linux is x86-AMD64-only distro in the end :D
gameslayer commented on 2025-12-14 06:42 (UTC) (edited on 2025-12-14 08:16 (UTC) by gameslayer)
Hey there, I have been using it for months on my raspberry pi 5 for my headphone and I can defiantly confirm it works exactly as it does on my PC. If I had any issues then I would report it up stream to the the official repository and make a issue request if it was a xone issue and not a package issue. :)
xiota commented on 2025-12-14 01:08 (UTC)
@gameslayer Makes zero sense to add architectures that are untested. Arch Linux is x86_64 only.
makepkgdevs added a flag just for you. Add it to aliases.gameslayer commented on 2025-12-14 00:36 (UTC) (edited on 2025-12-14 00:38 (UTC) by gameslayer)
But why should I have to do that every time when you the package maintainer can just add aarch64 to the package once and the whole issue is resolved.
It's a simply friendly request to make it easier for everyone :)
xiota commented on 2025-12-13 07:50 (UTC) (edited on 2025-12-13 07:51 (UTC) by xiota)
@Lawstorant Do any upstream devs specifically build and test on aarch64? If so, feel free to add it to relevant packages. Otherwise, I'm of opinion users of other architectures should use
-Aflag.gameslayer commented on 2025-12-13 04:39 (UTC)
You literally just have to add one word 'aarch64' to arch=
That's just a work around and would be quicker and easier just to add it
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