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Package Details: zelda64recomp-bin 1.2.0-3
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Git Clone URL: | https://aur.archlinux.org/zelda64recomp-bin.git (read-only, click to copy) |
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Package Base: | zelda64recomp-bin |
Description: | Static recompilation of Majora's Mask for PC |
Upstream URL: | https://github.com/Mr-Wiseguy/Zelda64Recomp |
Keywords: | majora mask n64 nintendo ocarina zelda |
Licenses: | GPL3 |
Submitter: | aquova |
Maintainer: | aquova |
Last Packager: | aquova |
Votes: | 1 |
Popularity: | 0.036139 |
First Submitted: | 2024-05-11 13:57 (UTC) |
Last Updated: | 2025-05-06 00:59 (UTC) |
Dependencies (7)
- freetype2 (freetype2-macosAUR, freetype2-qdoledAUR, freetype2-gitAUR, freetype2-qdoled-aw3225qfAUR)
- gtk3 (gtk3-no_deadkeys_underlineAUR, gtk3-patched-filechooser-icon-viewAUR, gtk3-classicAUR, gtk3-classic-xfceAUR)
- libx11 (libx11-gitAUR)
- libxrandr (libxrandr-gitAUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- vulkan-driver (nvidia-410xx-utilsAUR, nvidia-440xx-utilsAUR, nvidia-430xx-utilsAUR, swiftshader-gitAUR, amdvlk-debugAUR, amdvlk-2023q3.3AUR, amdvlk-2021q2.5AUR, amdvlk-gitAUR, vulkan-amdgpu-pro-legacyAUR, mesa-wsl2-gitAUR, vulkan-radeon-amd-bc250AUR, nvidia-510xx-utilsAUR, vulkan-amdgpu-proAUR, amdonly-gaming-vulkan-radeon-gitAUR, vulkan-terakanAUR, nvidia-535xx-utilsAUR, nvidia-utils-betaAUR, nvidia-470xx-utilsAUR, nvidia-525xx-utilsAUR, nvidia-utils-teslaAUR, nvidia-390xx-utilsAUR, nvidia-vulkan-utilsAUR, nvidia-550xx-utilsAUR, mesa-gitAUR, mesa-minimal-gitAUR, mesa-fp8-gitAUR, vulkan-terakan-gitAUR, nvidia-565xx-utilsAUR, vulkan-nouveau-gitAUR, amdvlk, nvidia-utils, vulkan-dzn, vulkan-gfxstream, vulkan-intel, vulkan-nouveau, vulkan-radeon, vulkan-swrast, vulkan-virtio)
- unzip (unzip-natspecAUR, unzip-zstdAUR, unzip-bsdunzip-symlinkAUR, unzip-pAUR) (make)
Latest Comments
aquova commented on 2025-05-06 01:01 (UTC)
I've added support for aarch64. I don't have a way to test it, or if that's even the right architecture label, but to the best of my knowledge that should work.
gameslayer commented on 2025-05-05 22:37 (UTC)
Package is missing Arm64
https://github.com/Zelda64Recomp/Zelda64Recomp/releases
aquova commented on 2025-05-05 19:03 (UTC)
@spiffeeroo You are correct, I really don't know what I was thinking setting that up in the first place. Hopefully this should be working fine now.
spiffeeroo commented on 2025-05-05 18:39 (UTC) (edited on 2025-05-06 04:32 (UTC) by spiffeeroo)
To build successfully in a chroot, I had to source the zelda64recomp.desktop file. Otherwise I would get stat errors when the PKGBUILD would try to install the desktop file.
aquova commented on 2025-02-19 01:43 (UTC)
@apriestley Yeah, having aarch64 would be beneficial. I'll keep an eye out for 1.2.0, it looks like it's coming up soon.
apriestley commented on 2025-02-15 15:37 (UTC)
Hi there, I maintain a package based off of yours here: https://aur.archlinux.org/packages/zelda64recomp-modding-bin
The script gets the artifact zip file for PR #499 adding mod support. The PR has recently been merged, so once v1.2.0 is available, and you update your package build to point at said release, I'll be unlisting my package.
At that point, the only added benefit my package will have provided is aarch64 support. If you like, I can include that capability in your file and create a merge request.
Let me know!
PS: I also have just published a package based on the new follow-up branch (PR #535: mod-ui) which adds a UI feature for mods: https://aur.archlinux.org/packages/zelda64recomp-mod-ui-bin
Thanks for the inspiration!
FabioLolix commented on 2024-05-27 15:25 (UTC)
Hello
While not perfect you can use
namcap
on the builded packageaquova commented on 2024-05-27 15:23 (UTC)
Thanks, I appreciate that. I knew that I was missing some dependencies, but I've had issues detecting missing dependencies of really common items.
AltoXorg commented on 2024-05-27 13:30 (UTC)
Hello, I am the maintainer of the z64recomp packages, normal and git version, and I have one minor issue, not really affecting most of the Arch users.
There seems to be missing dependencies for this game. It isn't mandatory but if you're into consistency you can include these: freetype2, gtk3, libx11, libxrandr, sdl2