Package Base Details: dolphin-emu-git

Git Clone URL: https://aur.archlinux.org/dolphin-emu-git.git (read-only, click to copy)
Keywords: dolphin emu emulator game gamecube gui nintendo remote revolution triforce wii wiimote
Submitter: None
Maintainer: dpeukert
Last Packager: dpeukert
Votes: 120
Popularity: 0.29
First Submitted: 2011-08-20 13:05 (UTC)
Last Updated: 2024-02-25 16:52 (UTC)

Pinned Comments

dpeukert commented on 2020-04-10 12:34 (UTC) (edited on 2020-09-26 17:48 (UTC) by dpeukert)

The PKGBUILD for this package is hosted here (contributions are welcome!): https://gitlab.com/dpeukert/pkgbuilds/tree/main/dolphin-emu-git

Latest Comments

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thygar392 commented on 2015-05-24 16:39 (UTC)

I have been having issues with write rest using dolphin-emu-git as well as dolphin-emu stable from extra. I recently reinstalled archbang, (the prior installation didn't have any issue with WriteRest in dolphin-emu.) I even tried using the git package from the older install, and no go. -fno-pie flag did not help with the latest git. I also tried one older than the version working on the older archbang install. Only dolphin-emu-qt gets into some games, even then, dolphin-emu-qt-git will not properly enter fullscreen mode and locks up when starting a game most of the time. Has anyone else had this issue (-fno-pie CXX-FLAG option not helping with WriteRest errors?)

bluerider commented on 2015-05-15 22:20 (UTC)

I've been having an issue with bumblebee + dolphin-emu on the last build. I've been getting low FPS; anyone encounter the same?

alucryd commented on 2015-04-21 08:59 (UTC)

Should be fixed upstream already.

necbot commented on 2015-04-21 01:08 (UTC)

I get the following build error... In file included from /home/necbot/AUR/dolphin-emu-git/src/dolphin-emu/Source/Core/DolphinQt/GameList/GameFile.h:13:0, from /home/necbot/AUR/dolphin-emu-git/src/dolphin-emu/Source/Core/DolphinQt/GameList/GameTracker.h:12, from /home/necbot/AUR/dolphin-emu-git/src/dolphin-emu/Source/Core/DolphinQt/GameList/GameGrid.h:11, from /home/necbot/AUR/dolphin-emu-git/src/dolphin-emu/Source/Core/DolphinQt/GameList/GameGrid.cpp:9: /home/necbot/AUR/dolphin-emu-git/src/dolphin-emu/Source/Core/DiscIO/Volume.h: In member function ‘virtual u32 DiscIO::IVolume::Read32(u64, bool) const’: /home/necbot/AUR/dolphin-emu-git/src/dolphin-emu/Source/Core/DiscIO/Volume.h:27:10: error: ‘Common’ has not been declared return Common::swap32(temp); ^ Source/Core/DolphinQt/CMakeFiles/dolphin-emu-qt.dir/build.make:217: recipe for target 'Source/Core/DolphinQt/CMakeFiles/dolphin-emu-qt.dir/GameList/GameGrid.cpp.o' failed make[2]: *** [Source/Core/DolphinQt/CMakeFiles/dolphin-emu-qt.dir/GameList/GameGrid.cpp.o] Error 1 CMakeFiles/Makefile2:1160: recipe for target 'Source/Core/DolphinQt/CMakeFiles/dolphin-emu-qt.dir/all' failed make[1]: *** [Source/Core/DolphinQt/CMakeFiles/dolphin-emu-qt.dir/all] Error 2 Makefile:146: recipe for target 'all' failed make: *** [all] Error 2 ==> ERROR: A failure occurred in build(). Aborting...

BrianAllred commented on 2015-04-02 12:34 (UTC)

Those weren't my words, those came straight from the guys in the Dolphin IRC channel. I understand both points of view, but I tend to agree with yours. I just wish I knew why my system is in the minority having issues with PIE.

alucryd commented on 2015-04-02 07:24 (UTC)

I don't know where you got the idea that we're adding PIE everywhere but you might want to check your source because we're doing no such thing... Have a look at /etc/makepkg.conf if you don't believe me, I don't see no -fPIE in there. Sure, there have been talks about enforcing it in [core], but nobody has yet to act on them. If you want to blame someone, blame CMake for enabling PIE by default, but certainly not Arch Linux. Now if PIE did cut performances in half, I would gladly disable it in dolphin, but as long as it doesn't, the added security is welcome. The 1% having issues with it can just edit the PKGBUILD before building.

BrianAllred commented on 2015-04-02 02:55 (UTC)

alucryd: They told me to tell the Arch guys to stop adding PIE to everything. So... yeah...

alucryd commented on 2015-03-30 12:28 (UTC)

BrianAllred: Please report that upstream then, I will not give PIE up if only a few systems have problems with it.

BrianAllred commented on 2015-03-27 21:21 (UTC)

Need to add '-fno-pie' to the CXX_FLAGS, or launching games will fail on some systems with a WriteRest error.

bluerider commented on 2015-03-16 02:41 (UTC)

The PKGBUILD fails because the patch has already been applied. I commented out the patch line in prepare() and it compiles fine.