Package Base Details: dolphin-emu-git

Git Clone URL: https://aur.archlinux.org/dolphin-emu-git.git (read-only, click to copy)
Keywords: dolphin emu emulator game gamecube gui nintendo remote revolution triforce wii wiimote
Submitter: None
Maintainer: dpeukert
Last Packager: dpeukert
Votes: 120
Popularity: 0.187039
First Submitted: 2011-08-20 13:05 (UTC)
Last Updated: 2024-05-09 20:26 (UTC)

Pinned Comments

dpeukert commented on 2020-04-10 12:34 (UTC) (edited on 2020-09-26 17:48 (UTC) by dpeukert)

The PKGBUILD for this package is hosted here (contributions are welcome!): https://gitlab.com/dpeukert/pkgbuilds/tree/main/dolphin-emu-git

Latest Comments

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bluerider commented on 2013-02-04 16:17 (UTC)

I removed sfml1.6, and reinstalled dolphin-emu-git. Wii games run now. Thanks a lot!

bluerider commented on 2013-02-04 16:09 (UTC)

@Alucryd: I use an Intel i3-2105 cpu + Asus Maximus IV Gene-Z. It comes with HD3000 graphics. I can play wii games (60fps) at lowered resolution slightly less than 1080p without overclocking the integrated graphics. The faq's old and based on misconceptions about hardware (and hardware setup). I've gotten SSF IV: AE (on windows 8) running at 1080p at full 60 fps running on my machine after overclocking the gpu.

alucryd commented on 2013-02-04 11:20 (UTC)

Regarding sfml, I find it weird that 1.6 does not work, it should be compatible with 1.5 (which is provided with dolphin). I just managed to get vba-m to compile against sfml1.6 and it seems to work great. I'll keep looking into it for dolphin, but for the time being, using the one provided should work. @bluerider: BTW I'm surprised you can run the emulator on integrated graphics. Except for playing 2D games like Oboro Muramasa, it is highly recommended to have at least a dedicated graphics card to get decent framerates. Have a look at this: http://dolphin-emu.org/docs/faq/

alucryd commented on 2013-02-04 09:14 (UTC)

@bluerider: I just removed the sfml1.6 dep because it was the cause of the problem, why would I want to add it back? Using sfml1.6, I could launch games but the emulator froze as soon as some 3D appeared. Using the provided sfml works perfectly for me and if it still doesn't for you, I'm afraid the problem is elsewhere. Those messages you see can be safely ignored. If you look at them you'll see that they're warnings, not errors, and they are for the AVI dumping, which has nothing to do with actual emulation.

bluerider commented on 2013-02-03 23:32 (UTC)

In addition : I looked at the cmake build, and found this : /tmp/packerbuild-1000/dolphin-emu-git/dolphin-emu-git/src/dolphin-emu/Source/Core/VideoCommon/Src/AVIDump.cpp: In static member function ‘static void AVIDump::AddFrame(uint8_t*, int, int)’: /tmp/packerbuild-1000/dolphin-emu-git/dolphin-emu-git/src/dolphin-emu/Source/Core/VideoCommon/Src/AVIDump.cpp:317:16: warning: ‘int avcodec_encode_video(AVCodecContext*, uint8_t*, int, const AVFrame*)’ is deprecated (declared at /usr/include/libavcodec/avcodec.h:4272) [-Wdeprecated-declarations] /tmp/packerbuild-1000/dolphin-emu-git/dolphin-emu-git/src/dolphin-emu/Source/Core/VideoCommon/Src/AVIDump.cpp:317:85: warning: ‘int avcodec_encode_video(AVCodecContext*, uint8_t*, int, const AVFrame*)’ is deprecated (declared at /usr/include/libavcodec/avcodec.h:4272) [-Wdeprecated-declarations] /tmp/packerbuild-1000/dolphin-emu-git/dolphin-emu-git/src/dolphin-emu/Source/Core/VideoCommon/Src/AVIDump.cpp:336:13: warning: ‘int avcodec_encode_video(AVCodecContext*, uint8_t*, int, const AVFrame*)’ is deprecated (declared at /usr/include/libavcodec/avcodec.h:4272) [-Wdeprecated-declarations] /tmp/packerbuild-1000/dolphin-emu-git/dolphin-emu-git/src/dolphin-emu/Source/Core/VideoCommon/Src/AVIDump.cpp:336:76: warning: ‘int avcodec_encode_video(AVCodecContext*, uint8_t*, int, const AVFrame*)’ is deprecated (declared at /usr/include/libavcodec/avcodec.h:4272) [-Wdeprecated-declarations]

bluerider commented on 2013-02-03 23:29 (UTC)

@Alucryd Despite having sfml1.6 installed, I still cannot run wii isos after rebuilding the package. BTW : If it requires sfml1.6, you should probably list it as a dependency

alucryd commented on 2013-02-03 22:19 (UTC)

@bluerider: Reverted the sfml thing. I don't know why but it seemed to work this morning while now it's clearly not. I guess we'll stick with building the version from the externals, it's not a long build anyway.