Same as the 64 bit package:
At the time of this comment, game needs to be run with environment variable SDL_FRAMEBUFFER_ACCELERATION=false
Otherwise it will crash on launch.
https://github.com/etlegacy/etlegacy/issues/1996
In addition, to make the 32-bit version work, I had to downgrade sdl2 and lib32-sdl2 packages to version 2.0.20
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