Package Base Details: mesa-amdonly-gaming-git

Git Clone URL: (read-only, click to copy)
Submitter: NeroReflex
Maintainer: NeroReflex
Last Packager: NeroReflex
Votes: 15
Popularity: 2.61
First Submitted: 2023-02-27 22:38 (UTC)
Last Updated: 2024-02-17 21:10 (UTC)

Latest Comments

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zangoku commented on 2024-05-21 21:16 (UTC)

Same error won't build for me:

src/gallium/frontends/rusticl/rusticl_mesa_bindings.c:1:10: fatal error: ../mesa/src/gallium/frontends/rusticl/rusticl_mesa_bindings.h: No such file or directory
    1 | #include "../mesa/src/gallium/frontends/rusticl/rusticl_mesa_bindings.h"
      |          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
[635/1841] Compiling C++ object src/
ninja: build stopped: subcommand failed.
==> ERROR: A failure occurred in build().

z3n commented on 2024-05-20 13:45 (UTC)

I have a problem for a few days:

probably building rusticl

src/gallium/frontends/rusticl/rusticl_mesa_bindings.c:1:10: fatal error: ../mesa/src/gallium/frontends/rusticl/rusticl_mesa_bindings.h: No such file or directory

ChrisLane commented on 2024-05-14 13:23 (UTC)

Pls remove all the 'replaces' entries. This should not be used on AUR in general, and this git package would and should never replace any stable packages.

@MarsSeed you are correct that this is the guidance for AUR packages (see: but please don't misuse the "Flag as out-of-date" feature. Your request is what the comments section and maintainer email addresses in the PKGBUILD are for.

Grimish commented on 2024-04-27 17:23 (UTC) (edited on 2024-04-29 16:36 (UTC) by Grimish)

EDIT 4/29/24

When building in clean chroot I was getting this error: mesa/ WARNING: add_languages is missing native:, assuming languages are wanted for both host and build. etc etc

mesa/ ERROR: Problem encountered: Python (3.x) mako module >= 0.8.0 required to build mesa. etc etc

For Fix Added a dependency between lines 66/67 in PKGBUILD: 'python-setuptools'

Builds in chroot now. Also have to add this dependency to the lib32 version as well.

TeaHistoria commented on 2024-03-12 16:15 (UTC)

After I updated this package to the latest version. I can't run Apex Legends stuck on blackscreen loading. one week before the update from the current comment date, the game runs very smoothly

jacekk90 commented on 2024-03-08 18:17 (UTC) (edited on 2024-03-08 18:18 (UTC) by jacekk90)

@NeroReflex it was something with redeonsi and today after kernel update works correctly...

When I run Shotcut i was log in terminal (I use AppImage) more than I wrote here and Googled info was - radeonsi Now I have not this terminal output... I wrote this on Shotcut Facebook page but it was removed becouse Shotcut problem it was not too... i don't know how is it in english :/

2 days ago on EndenavourOS not kernel or mesa update...

NeroReflex commented on 2024-03-07 18:43 (UTC) (edited on 2024-03-07 21:56 (UTC) by NeroReflex)

@jacekk90 I don't have this error and my hyprland set-up works just fine so I might need a few more insights on how your system is configured. And beside I don't think it's correct that swrast gets used for rendering so I think there's something strange there.

Edit. now I have it. Well I don't think there's something we can do except waiting for upstream mesa to fix. this is a -git package of in-development software so brakages are quite normal.

jacekk90 commented on 2024-03-07 18:12 (UTC)

MESA-LOADER: failed to open swrast: cannot open shared object file: No such file or directory (search paths /usr/lib/dri, suffix _dri) failed to load driver: swrast

update and so, so huge error that I can't login. OpenShot or Shotcut memory guard

Grimish commented on 2024-02-21 03:38 (UTC)

I have to say - I really appreciate this package. I see alot of flakey comments but when I compare it to other non-standard builds, this one makes all the difference and for sure is the best thus far on an all AMD hardware machine. Hope you can continue to maintain this.

NeroReflex commented on 2024-02-16 01:03 (UTC)

I will surely do. As of now my time is limited, but it's on my schedule. d3d12 is enabled because (idk if this is still the case) disabling it broke a few games a few months ago. Crocus has been removed. I think I will remove vortio too since using that is a very edge-case scenario, but totally doable on AMD hardware. Main source of differencies are brakages on the past for the lib32 version. Sometimes it doesn't compile and when they fix it I don't know they did or don't have the time to revert workaround changes and ends up forgetting. You are right in your feelings, just keep in mind that mesa sometimes break and this is a -git package. I try to solve issues as soon as I can, but that introduces inconsistencies between regular version and lib32 version