I'm just looking to use 32 binaries because I'm almost sure there are still some valve games that use 32 bit libraries rather than 64 bit, which leads me to believe it uses the 32 bit opengl package I have installed instead of the one provided by this package, another reason being I've found I got more performance benefits using this package over the separated packages for vulkan, opengl and VA drivers
Search Criteria
Package Details: mesa-git 24.2.0_devel.188655.894f7f43874.d41d8cd-1
Package Actions
Git Clone URL: | https://aur.archlinux.org/mesa-git.git (read-only, click to copy) |
---|---|
Package Base: | mesa-git |
Description: | an open-source implementation of the OpenGL specification, git version |
Upstream URL: | https://www.mesa3d.org |
Keywords: | mesa wayland X11 |
Licenses: | custom |
Conflicts: | libva-mesa-driver, mesa, mesa-libgl, mesa-vdpau, opencl-clover-mesa, opencl-rusticl-mesa, vulkan-intel, vulkan-mesa-layers, vulkan-nouveau, vulkan-radeon, vulkan-swrast, vulkan-virtio |
Provides: | libva-mesa-driver, mesa, mesa-libgl, mesa-vdpau, opencl-clover-mesa, opencl-driver, opencl-rusticl-mesa, opengl-driver, vulkan-driver, vulkan-intel, vulkan-mesa-layers, vulkan-nouveau, vulkan-radeon, vulkan-swrast, vulkan-virtio |
Submitter: | Krejzi |
Maintainer: | rjahanbakhshi (Lone_Wolf) |
Last Packager: | rjahanbakhshi |
Votes: | 178 |
Popularity: | 1.83 |
First Submitted: | 2014-06-19 21:33 (UTC) |
Last Updated: | 2024-05-02 05:24 (UTC) |
Dependencies (51)
- expat (expat-gitAUR)
- gcc-libs (gccrs-libs-gitAUR, gcc11-libsAUR, gcc-libs-gitAUR, gcc-libs-snapshotAUR)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR)
- libdrm (libdrm-gitAUR)
- libelf (elfutils-gitAUR)
- libglvnd (libglvnd-gitAUR)
- libomxil-bellagio
- libunwind (libunwind-carbonAUR, libunwind-gitAUR)
- libx11 (libx11-gitAUR)
- libxcb (libxcb-gitAUR)
- libxdamage
- libxext (libxext-gitAUR)
- libxfixes
- libxshmfence
- libxxf86vm
- llvm-libs (llvm-libs-rocm-gitAUR, llvm-libs-gitAUR)
- lm_sensors (lm_sensors-gitAUR)
- python (python37AUR, python311AUR, python310AUR)
- systemd-libs (systemd-libs-gitAUR, systemd-libs-fmlAUR, systemd-chromiumos-libsAUR, systemd-libs-selinuxAUR)
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- Show 31 more dependencies...
Required by (1232)
- 0ad-data-git (requires mesa) (make)
- 0ad-git (requires mesa) (make)
- abuse (requires mesa) (make)
- actionfps-client (requires mesa)
- actionfps-client (requires mesa) (make)
- actionfps-common (requires mesa) (make)
- actionfps-server (requires mesa) (make)
- adom-noteye (requires mesa)
- aegisub-git (requires mesa) (make)
- aegisub-japan7-git (requires mesa) (make)
- aegisub-ttools-meson-git (requires mesa) (make)
- aegisub-wangqr-git (requires mesa) (make)
- agisoft-metashape (requires opencl-clover-mesa) (optional)
- agisoft-metashape (requires opencl-rusticl-mesa) (optional)
- agisoft-metashape-pro (requires opencl-clover-mesa) (optional)
- agisoft-metashape-pro (requires opencl-rusticl-mesa) (optional)
- aio-remote-neo (requires mesa)
- airshipper (requires vulkan-driver) (optional)
- alchemy-next-viewer-bin (requires mesa)
- alchemy-next-viewer-bin (requires mesa-libgl) (optional)
- Show 1212 more...
Sources (6)
Kolaris commented on 2024-05-07 01:44 (UTC) (edited on 2024-05-07 01:46 (UTC) by Kolaris)
Lone_Wolf commented on 2024-05-05 10:07 (UTC)
The PKGBUILDs for VCS packages like mesa-git & lib32-mesa-git always build the latest version and are only updated when changes are needed to build succesfully .
This makes the pkgver shown on aur pages irrelevant.
Are you looking for a 32-bit binary for use on a 64-bit processor/distro or for a 32-bit processor/distro ?
If the first, that's exactly what lib32-mesa-git provides.
Compare the PKGBUILD for mesa-git with lib32-mesa-git and you'll notice they are very similar.
Kolaris commented on 2024-05-04 17:22 (UTC) (edited on 2024-05-04 17:24 (UTC) by Kolaris)
lib32-mesa-git and this package don't seem to be up to date with each other, is it possible to edit this package to compile it to a 32 bit binary?
rjahanbakhshi commented on 2024-05-02 05:23 (UTC)
@Lone_Wolf, @Grimish,
python-packaging is added to the makedepend list. Thank you,
Lone_Wolf commented on 2024-04-30 08:24 (UTC)
Confirmed, and you only need to add python-packaging .
@Reza : Due to changes in python 3.12 python-packaging is now a required makedepend . This package and it's lib32 counterpart both need it.
Grimish commented on 2024-04-29 21:53 (UTC)
Was getting a build error about python-mako version or something. Added python-setuptools to the deps list and it builds in a chroot.
Lone_Wolf commented on 2024-04-26 08:44 (UTC)
@kolaris :
it is possible to build this without llvm, but a lot of drivers will fail that way.
The only x86_64 ones I know of that will work without llvm are radv (vulkan-amd) and zink .
Since zink requires a working vulkan driver, that means only systems with a amd videocard can use this setup.
Kolaris commented on 2024-04-25 20:38 (UTC)
Is it possible to build this without using llvm? would that be a problem to do so? as in would it negatively impact performance or the other way around, etc...
ZephyrCheez commented on 2024-04-20 16:22 (UTC) (edited on 2024-04-20 16:35 (UTC) by ZephyrCheez)
Yeah, honestly I know this is supposed to be the "catch all" mesa package but honestly who in the heck is using Arch Linux WSL anyway? I don't think the D3D12 needs to be there, I think it can be its own package
Lone_Wolf commented on 2024-04-18 08:03 (UTC)
I doubt very much the gallium-d3d12 driver is used by vkd3d / vkd3d proton as they translate d3d to vulkan, not to some layer from MS.
Pinned Comments
Lone_Wolf commented on 2024-04-03 16:59 (UTC)
To those with the directx errors : archlinux directx-headers pacakgae is 2 releases behind upstream. Try building against aur directx-headers-git .
I don't remember what d3d12 does, but offical mesa also supports it.
@ZephyrCheez : thanks, that option lead to meson subprojects and mesa sourcetree does appear to include the data needed to use them. Adding nouveau vulkan looks doable now, no idea when there will be time to implement it.
Lone_Wolf commented on 2024-02-20 00:09 (UTC) (edited on 2024-02-20 00:11 (UTC) by Lone_Wolf)
@Beiruty, those have the same cause as the other recent build failures : changes in intel drivers.
The build issues caused by changes in intel drivers are now solved for MESA_WHICH_LLVM 1, 3 and 4 (llvm-minimal-git , llvm from lordheavy unofficial repo and offical repo llvm )
MESA_WHICH_LLVM 2 (aur llvm-git) build is still broken, but I MAY have a solution for that without having to create new packages.
The good news is that once all 4 variants built again, only minor changes should be needed to add opencl clover & opencl rusticl support.
(A lot of the work required to built the intel drivers is also useful for clover & rusticl)
Lone_Wolf commented on 2020-04-23 12:26 (UTC) (edited on 2023-03-30 07:04 (UTC) by Lone_Wolf)
Mesa and llvm are closely tied together. Everytime the llvm mesa is built against changes/updates , mesa needs to be rebuilt.
I expect anyone building mesa-git against one of the llvm trunk variants to be able to do that themselves, but atleast some of the people that built against repo llvm don't understand how to deal with such a rebuild.
The rest of this post is meant for those people.
Option A - best one
see https://wiki.archlinux.org/index.php/DeveloperWiki:Building_in_a_clean_chroot for the official way or https://aur.archlinux.org/packages/clean-chroot-manager for an alternative method.
Option B - 2nd best
Lone_Wolf commented on 2019-07-09 13:43 (UTC) (edited on 2023-04-18 10:41 (UTC) by Lone_Wolf)
WARNING : aur helpers don't support this method at all. They check .SRCINFO and that doesn't include this variable so it will use the default which is hardcoded to build against repo llvm.
Why would I want to use llvm development versions ?
Lone_Wolf commented on 2018-01-30 14:06 (UTC) (edited on 2023-02-12 11:56 (UTC) by Lone_Wolf)
run pacman Syu update non-repo packages for llvm if you use them
build mesa-git, log out , update mesa-git and restart X .
run
glxinfo -B
to verify basic OpenGL functionalitybuild lib32-mesa-git
run
glxinfo32 -B
to verify basic OpenGL functionality for multilib programs